Bill Heron

@billheron.bsky.social

ENNIE-nominated RPG Writer (Best Writing 2024, Musketeers vs. Cthulhu), IT Infrastructure Engineer. GM and writer of horror. Open for freelance editing, proofreading, and writing!

I think one of the hardest things about leaving Edinburgh is leaving the RPG and gaming communities here. I have found a games shop in Peebles, and I know there's a wargaming night. Having said that, I've not enjoyed RPGs for a while - playing or running...

One of my favourite bits of writing in Musketeers vs. Cthulhu was La Vie Parisienne. It's a table of random events and conversations overheard by the Musketeers as they go about Paris. If you've seen the Lester Musketeer films, you'll know what I mean...

So plans for my Cold Equations SF RPG setting, a Discworld game, and something CHILL-related are on hiatus until I move to Peebles. Know there are RPG groups in nearby towns, and a Wh40k one in Peebles. Fresh start time when I get there.

The Free League Alien RPG looks awesome, but how does it play as a campaign? Once the Xenomorph is in play, does the game become a one-trick pony? I'd get the fight against the Xeno infestation as Grunts, or colonists battle for survival, but it'd get old real fast.

Rereading Pratchett and CHILL RPG sourcebooks. Still on holiday at this point, but have done some writing at least, and have found the origin of the Tarrasque! The Turtle Moves!

Critical Role were at Edinburgh Castle fir a capacity crowd. I don't get it: RPGs as a spectator just doesn't work for me. Don't mind Vox Machina or the Mighty Nein animated features but the whole concept leaves me cold.

For some reason, I recalled the first edition of the Chill RPG. I remember the Lycanthropes supplement being rather good, too. Can't remember much of the system, though I do remember the Mean Old Neighbour lady, Rax, and the art...