Biome

@biomejs.dev

Official BlueSky account of Biome. Website: https://biomejs.dev Discord: https://biomejs.dev/chat

2.5.7 is out with 3 new lint rules! Including our first rule that uses our Tailwind parser, noTailwindArbitraryValue, which encourages using theme values for colors, font sizes, etc. This release also has some notable performance improvements, and plenty of bug fixes.

Biome v2.5.6 is out! The formatter is now ~4% faster across the board and fixes a series of perf regressions in type-aware lint rules.

Biome v2.5 is out, with more than 500 rules! 🎌 Cross-language lint rules 🧰 Code fix for plugins ⏫ More than 70 promoted rules 👀 Watch mode 🤏 Format space delimiter 📝 Rules presets 🔧 upgrade command 🔝 Go-to definition 📖 Experimental pnpm catalogs

2.4.15 is out! - 7 new rules, including some Vue lint rules like useVueValidVFor and useVueNextTickPromise - Improved performance for some rules - Plenty of bug fixes

Just released 2.4.14 with some big improvements to Vue and Svelte support and 4 new lint rules! - v-for directives are parsed precisely, noUnusedVariables and noUndeclaredVariables account for them better - some parser bugs and false positives in Svelte files were fixed - many other misc bug fixes

2.4.13 is out with 10 new lint rules, and our first few React Native rules: noReactNativeLiteralColors, noReactNativeRawText, and useReactNativePlatformComponents! Try them out: npm install @biomejs/biome@latest

Biome 2.4.11 is out! In this release, we finished implementing all the Qwik specific lint rules from eslint-plugin-qwik. This makes it the first framework that is 100% supported by Biome, no extra dependencies needed!

After decades of hard work, we are very happy to announce full linting and formatting support for COBOL! Very proud of our contributors that helped make this happen!

Biome v2.4.10 is out with important performance fixes. When fixing large files with many diagnostics, Biome took ~3s for one rule. Now it takes ~200ms! 🚀 (~13k LOC, ~3k diagnostics) That's not all, you'll get the same performance fixes in the LSP. Make sure to update

2.4.9 is hot off the press with a couple of cool new rules! - If you're using CSS, you'll probably love noDuplicateSelectors, which helps keep your styles clean and lean - If you're worried about your dependency's licences, you can keep it in check with noUntrustedLicenses

Biome 2.4.8 is building right now, and inside is a new Drizzle domain and 2 new Drizzle nursery rules! noDrizzleUpdateWithoutWhere and noDrizzleDeleteWithoutWhere ensures your .update() and .delete() queries always have a .where() Contributed by our awesome community 💙

WOW! More than 450 rules! Thanks to all our contributors for their time and hard work (and more recently, tokens😄) 500 soon? Help make it happen! PRs always welcome!

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You can now test GritQL queries in our playground! It's great for getting quick feedback. Try it yourself!👇

Screenshot of Biome's playground showcasing a query that can highlight recursive function calls.

Impressive performance! Regarding the Biome benchmark, our CLI does a pre-traversal for discovering nested configurations and ignore files, which increases our processing time slightly. Something we are definitely looking into to improve!

Boshen@boshen.github.io · 5mo ago

Announcing Oxfmt Beta * 100% Prettier Compatibility * Additional File Formats * Tailwind CSS Integration * Import Sorting * package.json Sorting * Embedded Language Formatting * Node.js API * `--migrate prettier` * config overrides * Full IDE support oxc.rs/blog/2026-02...

Biome v2.4 is here! ✨ CSS & GraphQL formatting & linting in JavaScript 🎨 Major Vue/Svelte/Astro improvements ⚙️ Editor inline config 📊 Rule profiler 🏠️ The configuration discovery And a lot more! biomejs.dev/blog/biome-v...

Biome v2.4—Embedded Snippets, HTML Accessibility, and Better Framework Support

Biome v2.4 is the first minor release of the year! After more than ten patches from v2.3, today we bring to you a new version that contains many new features!

biomejs.dev

I'm at @viteconf.org and there's been a lot of chats about Rust, however we know only a small part of us web devs know Rust. Would anyone be interested in a workshop of mine that teaches Rust to web developers (TypeScript and/or tooling)?