Brandon Leon-Gambetta

@blg.bsky.social

Tabletop games designer of Pasión de las Pasiones, RADCrawl, Deadly Kobold Racing, and Chase the H0ll0w. @bleongambetta on Twitter

I've joked about playing many off-label things in Pasión de las Pasiones and I was ready to do it again for Neopets. But I can't stand behind that one. I don't think it would work well at all.

Bluesky has decided that I am interested in posts where sport fans say without any context beyond their display names "This game sucks" and "What's even the point of this game?" This combined with an otherwise ttrpg feed makes it look like people with names like PackersFanDad hating on Mörk Borg.

Updating some old work on Pommel Ball to hopefully test a minimal 3v3 build this weekend. If that works, I'll probably try to make it web play test ready over the next week. I'm smoothing out the pieces that are time consuming.

Enough time has gone by since I made a layout that I need to relearn how to use affinity. Keeping things basic and trying to find a card template I can slap a csv into is probably my play.

Due to Baby Sleep, I've been playing more retro videogames and that's been very nice. I'm very interested in finding where board games can play out (and sometimes intentionally slow down) some of the moments that feel great on the screen without losing excitement.

I feel extraordinarily blessed that when I ego search Pasión de las Pasiones i see people looking forward to, playing, and enjoying it. I feel sincerely even more blessed when I get to see Pasión de las Pasiones used as an example of off-genre play (ex: you wouldn't play a dungeon crawl in PdlP)

A couple of weeks ago I almost hyped that the playable version of Pommel Ball would be available on Nebraska's first football game of the season. Glad I didn't because that's tomorrow and I'm not even close.

I've been exploring Homebrew video games (modern indie games for existing consoles) and there's SO much cool stuff going on. I wish a bit that I were better at video content so that I could share some of the awesome stuff going on.

One thing I'm pretty pumped about in Pommel Ball is Formations which are basically ritual-stype spells that cast by getting your team into a specific shape on the field. That's thrown off by how much pushing and movement is inherent to the game.

Instead of using little serotonin boosts from likes to power fake Internet points, power a piece of design you need a bunch of little morsels of (AND WRITE THEM DOWN IN YOUR ACTUAL DRAFT) One like = 1 hex or playbook move or magic item or player ability or NPC or location.