Bod +1 to heeps💍

@bodbloat.bsky.social

Hey I'm Bod, An artist from the Northwest! Happily Married to the greatest fluffball, @the-narutoshi.bsky.social ❤💙💍! 33. NSFW sometimes🔞. Go by They/Them/He/Him 🏳️‍⚧️🟨⬜️🟪⬛️

Tonight's progress. Animating the rail. The camera angle will hide the model swap to the augmented arm. I hope. Have I programmed any of this gameplay system yet? Nope! So why am I making art assets for it? Well, how else will I know if it's fun? And I'm crazy. #CherubDev #UE5

"...and she's modified her perfectly good med-arm! Pre-pitfall. Series X-7. Autonomous medical droid chassis. Designed for androids and high-level corporate medics. This model was only really used in very expensive hospitals. Very very expensive hospitals." —Frank assessment #CherubArt

Bild

Been working on getting an actual level loading system and effect working for my testing levels! Decently happy with the visual look overall, but I wouldn't be surprised if I revisit it and change it up drastically in the future. Also man, the snippet capture really butchered the quality XD!

Ah it's Bowser day! Sadly didn't have time to do any new art (Although I do have some ideas!). So have some of my old fav pics of twink bowser I painted up over the years! Really need to do another big ol pic of him again one of these days!

Yo it's my boi Blu! Been working on this ref sheet for a bit this month and finally done with it :3!! He's been my absolute fixation for a hot minute now, so I figured I'd give him a nice and detailed ref sheet for future art and projects!

Man I sort of know how to set it up with a blueprint, but it sure as hell isn't nearly as elegant as just a single chunk of code XD!! But hey for now it's at least giving me the effect I wanted to help with the pixelated edges!

BildBildBild

Got some of these knocked out! Thank yah folks for the Vec2 to float2 suggestions that worked for that undeclared identifier! Trying to resolve the texture size one now. It looks like there isn't a operator for textureSize, which is supposed to get the height and width of the given texture.

BildBild
Bod +1 to heeps💍@bodbloat.bsky.social · 20h ago

Hey for those folks out there that are familiar with Unreal, shader code, and C++ in general, I'm needing a bit of help trying to figure out how to set this up as a custom node in a material. 1st image is the code from LearnOpenGL, Second is the Unreal custom node, and 3rd is the errors I'm getting.

Hey for those folks out there that are familiar with Unreal, shader code, and C++ in general, I'm needing a bit of help trying to figure out how to set this up as a custom node in a material. 1st image is the code from LearnOpenGL, Second is the Unreal custom node, and 3rd is the errors I'm getting.

BildBildBild

Super excited for Big Walk! Been keeping an eye out for it and a lot of folks who got their hands on it early said it was super worth the wait. Really can't wait to just bumble around with Naru and friends as we play through the game :3!!

I mentioned on stream the other week but a lot of the other sketches for this artpack had pretty polished thumbnails, so I’ll post a few of those! Shouts out to Falco x Katt

Yo it's my boi Blu! Been working on this ref sheet for a bit this month and finally done with it :3!! He's been my absolute fixation for a hot minute now, so I figured I'd give him a nice and detailed ref sheet for future art and projects!