@brannalbin.bsky.social Hey Thomas, ADOM's great tiles adaptation inspired me over the years to try building a better client for NetHack. So I made a new 3D client. You probably won't read this, but in case you do, here is the project github.com/JamesIV4/net...
The Creator (of ADOM)
@brannalbin.bsky.social
ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer http://www.realmsofancardia.com/ https://www.roguelike.games https://www.adom.de
Here's a vid. This is with ctrl+mousewheel. The zoom out looks great! But something happens with any zoom-in level past 1x I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles). Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
#ADOM is getting resurrected for a second time: #roguelike #programming www.roguelike.games/2025/12/21/a...
Ayyyyooooo @brannalbin.bsky.social posted on their site about We Have Grog At Home, let's gooooooooo! www.roguelike.games/2025/12/09/g... #roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
Groglike games are becoming a thing :-) – My Roguelike Games
roguelike.games
Hello, hope you're all doing well :) Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia #gamedev #indiedev #gameart #pixelart 24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
@brannalbin.bsky.social 's #ADOM #roguelike Earth Temple level re-created with the #RealmsOfAncardia colors/tileset. Also there's now a cute ghost form for debugging in the tileset test :>
Example of skill icons for @brannalbin.bsky.social 's Realms of Ancardia. The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better. Last row are mini-icons that will be added to the font spritesheet #gamedev #indiedev #gameart #roguelike #rpg
Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia Definitely want more movement for the monsters, it's a good start. Good thing is that there's no purely visual tile logic, to keep it simple Also this time I'm not falling for the GIF trap ;) MP4 power! #gamedev #indiedev
Cute little tileset I must admit. Coming along nicely. Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions. #RealmsOfAncardia by @brannalbin.bsky.social
Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia #roguelike #gamedev #indiedev Tile ideas include visible equipment & cool fire=) Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
Entering towns in @brannalbin.bsky.social 's #roguelike #rpg #RealmsOfAncardia The gleam is way overboard, maybe we'll skip that ;) I've written the description myself, I'm not sure if that's what they'll look like in the full game. Different guards depending on the ruling body (literally! :D)
Things are getting more beautiful in #RealmsOfAncardia thanks due to the great decorations drawn by @ravenmore.pl - right now beautifying the character generation screen. Things are coming together in #roguelike #programming.
Starting to add more beautiful decorations to windows in #RealmsOfAncardia: Bottom first, more to come :-)
Hello all, hope you're doing well =) All good here! I've been sitting on this since last week, almost forgot to post. Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
A small gif of moon phases in @brannalbin.bsky.social's #RealmsOfAncardia :) #gamedev #indiedev #gameart #roguelike #rpg
Here we go with development update 12 for #RealmsOfAncardia: www.roguelike.games/2025/09/11/r... Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless. #roguelike #programming
Realms of Ancardia (Dev Update 12) – My Roguelike Games
roguelike.games
Good afternoon, hope you're all good =) In the weeds today, composing UI, breaking it down into tasks. @brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent. #gamedev #inidedev #gameart #roguelike #rpg
Hello, hope everyone is doing well :) Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it? #roguelike #rpg #gamedev #indiedev #pixelart Have a great weekend everyone!
Hello there, hope everyone is doing well this fine Monday! Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races Yes, colors are editable. #gamedev #indiedev #gameart #pixelart
#RealmsOfAncardia weekly development update 11: www.roguelike.games/2025/09/05/r... Took a moment due to too many distractions - but now I should be back on track :-D
Realms of Ancardia (Weekly Update 11) – My Roguelike Games
roguelike.games
Good morning, hope you're all well. Was moving house last week so pardon the lack of usual updates. This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =) Yes, with color and hair/beard styles eventually! #roguelike #rpg #gamedev #pixelart
#RealmsOfAncardia weekly development update 10: www.roguelike.games/2025/08/13/r... Still moving slow due to vacation time...
Realms of Ancardia (Weekly Update 10) – My Roguelike Games
roguelike.games
Good afternoon, hope everyone is having a good day :) Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible. After that, more UI pixels, as required. #gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
Good afternoon, hope you're having a lovely day :) Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social #gamedev #indiedev #gameart #roguelike #rpg
#RealmsOfAncardia weekly development update 9: www.roguelike.games/2025/08/06/r... Lots of experiments and graphical direction decisions. #roguelike #programming