Brett Rolfe

@brettrolfe.bsky.social

Educator and game designer, stealing all the best ideas from tabletop gaming and bringing them to the classroom. Pretending to be a corporate entity at https://schoolhouse.games/

Hey game designers! Do you remember playing interesting games while you were at school (like, actually AT school)? Or were there other formative experiences in the classroom that helped set you on the path to creating games?

Tlingit artist Nicholas Galanin, “Architecture of return, escape (The British Museum)”, a deerskin map a floor plan of the British Museum and possible escape routes for various Indigenous cultural belongings held there.

An animal hide covered in blue felt with a floor plan of a museum drawn on it

My second interview in the SPINE design series is about book design with @explorersdesign.bsky.social. He discusses how designs can ground play, how book formats engineer expectations and use, and how books emulate other genres and objects. We also open the floodgates on the book design for D&D 3E.

Clayton Notestine on Book Design

An interview with Clayton Notestine about book design and how it can invite play

backwardstabletop.com

This is very cool - some provocative thoughts and examples in here. I've always been fascinated with books - even more so with the intersection of books and play. Now, as I ponder turning a classroom game (schoolhouse.games/terra-fabula/) into a 'book', I'm wondering how the game changes as I do so.

Asa Donald | Backwards Tabletop@backwardsttrpg.bsky.social · 10mo ago

Oops! I accidentally sent this essay a day early, the second in my series about books in ttrpgs and how we play with them. When and why do we call our games "books"? What terms do we use for our books and why?

My hacked-together copy is much less beautiful than the physical version I already covet, but it's enough to excite me about the experience that is Spine. Diegetic AND ergodic? Sign me up! Straight onto my list of games to steal ideas from, to use in the classroom. schoolhouse.games/games-im-goi...

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Asa Donald | Backwards Tabletop@backwardsttrpg.bsky.social · 10mo ago

SPINE has been released on itch! You can download your PDF or a printable booklet today to start playing! I'm keeping it FREE through the end of October. backwards-tabletop.itch.io/spine

Just backed this gorgeous project on Kickstarter. I'm intrigued by the potential of GM-less TTRPGs in the classroom, as they remove the need for the teacher to act as GM, enabling students to play in pairs or small groups. I could already see this scaffolding creative writing in an English class.

Graftbound Press@graftbound.bsky.social · 10mo ago

For the Glatisant Kickstarter we kept things simple, with only 3 tiers. You can get just the Book for $25 or you can get everything by choosing the Quest Tier, which gets you the book, the sticker sheet, the journaling stickers, the pins, and the lino print, all for $65 tinyurl.com/bd949nbv

A graphic showing all the physical rewards in the Glatisant Kickstarter. A zine, two sticker sheets, a lino print, and two enamel pins. The Prices are listed as $25 for the "Book" and $65 for "Everything".

A neat mechanic from a game we playtested this year, bringing 'class' to life for Year 5 students. Events befall them at sea, en route to the Victorian gold fields. Depending on whether they are in an 'upper class' cabin or 'lower class' steerage, the same card can have different consequences.

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This is one of the best pieces I've read/heard/scene about games in the classroom. It inspired me to actually put down some of the thoughts I'd been having about the different roles play can have in schools. schoolhouse.games/a-taxonomy-f...

Liz Davidson@beyondsolitaire.bsky.social · 2y ago

This week on the pod, my friend and colleague Andrew Olimpi drops by to talk about making games fun in the classroom--something that is a lot harder than it sounds. youtu.be/q1-Yl1y1QQ0

How do you encourage Year 4 students to appreciate the impact of colonial first contact on Indigenous communities? We've been exploring the potential of an immersive, thematic game. It's free to download, for any teachers keen to try it in their classroom. schoolhouse.games/terra-fabula/

Terra Fabula - Schoolhouse Games

This is the meta description for Terra Fabula. How long should it be to look awesome do you think? I'd not anticipate it being much longer than this really.

schoolhouse.games