Cain & Iddo: Break Week

@cainandiddo.bsky.social

A platformer inspired by licensed games. Coming 2026 Account (and game, obviously) belongs to JumboDS64 https://bsky.app/profile/jumbods64.bsky.social

I've been pretty focused on making progess, so I haven't posted for a while, sorry... drafting levels and mechanics and such. Right now though I'm circling back to Cyber 'cuz I decided it will be the new stage for this SAGE's demo. This is the "superhero team" I mentioned before, the Cyber Raiders!!

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Sorry for the gap in Cain & Iddo: Break Week updates; I've been sick for the past 2 weeks and before that was getting a little burnt out over working on the Anatomy level. To try to keep on schedule, I'm gonna move working on Anatomy to the end of April, after I work on the last of the main 7 levels

New enemy! Placeholder graphics of course. It's a flea larva that starts out inside an egg. You can just break the egg to release it and then defeat it... but if you touch the egg itself, it gets stuck to you, slowing you down and stopping you from swapping characters. To get it off, attack or jump.

This room introduces "clambering": jumping off the projectile before it hits a wall and re-riding it as it bounces back. It's going to be a bit difficult to teach this in a natural way, so I'll probably have a cutscene where Iddo comes up with the idea.

Today I've been working on improving the AI of these enemies a bit. They're called Virites, and they're supposed to be like the generic mooks the bad guys in Power Rangers / Super Sentai have. Thus there will be other variations with different behavior as well

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New feature I've been excited to actually start working on... souvenirs! For each of the main 7 levels you beat, Cain and Iddo each get souvenirs they can use as weapons. This is the Chainwhip, Cain's souvenir for The Kettle of Wishes. (1/2)

Implemented two things: 1st is giftcards. They're the level collectibles, there's 4 in each level. In the future you will be able to spend them on bonus content! 2nd is this little side room for one of the giftcards for The Kettle of Wishes. The environment theme will be reused for other siderooms!

First post-SAGE update (well technically its still SAGE rn but whatever) Added a map screen to the pause menu. I already had the map system programmed a while back, I just hadn't actually put it into the pause screen yet... There's supposed to be passages, but they don't work for some reason