cammy
@cammydev.bsky.social
21 | 🏳️⚧️ she/they Artist, 3D modeler, animator and trying to be a game dev. https://cammydev.neocities.org/ I love my wife!!! ❤️ @cicadayl.bsky.social ❤️ pfp by tacoman
trying to do a pre-rendered style for the 640x480 version of the despecholia hud
"Doom is 2.5D" is stuck on surface level observations and anything you could agrue for its defense always has an actual explanation
making an epic canvas of cool people... will probably update this with time until i run out of space or i get too tired or bored lmao ft. @marxv.ee, @cicadayl.pds.witchcraft.systems, @cybercorvid.net
i kinda wanna draw oomfs and people that are cool... if we know each other send me a ref... no guarantees though
i still hate the doom "you control the buttons you press" tweet and that people repost it like it's real wisdom. fundamentally unserious approach to game design. that is actually very much what I buy a video game for. are the buttons fun to press. if there is bad button why did you put bad button
way too many people are console brained when it comes to pixel art it's not even funny. just saw someone try to say hexen should be played with a crt filter that makes it blurry when it's like, literally Not What Computer Monitors Looked Like
games i think are kinda meh but i think the covers are rlly cool
beat hexen deathkings of the dark citadel. pretty good expansion, i didn't get lost in it as much as in the base game lol, though i wish it had more new stuff in it besides just maps, there's not even any new music or anything
flicking on a lightswitch and you suddenly see "one ninth of the puzzle has been solved" in the top of your vision
reading the doomwiki page for strife bugs while eating dinner and seeing how many things in that game do memory corruption if you look at it wrong and being like "fuck i gotta do this"
found an evil really old doom sourceport that used quake's software renderer, it's got dlights and particles and stuff it's actually kinda fucked up
i like doom 1 the way it is but i always thought the ideas from the doom bible where it was a lot more story focused was so cool, with the multiple playable characters and stores where you'd buy guns and hub areas and stuff. all the while there's a score counter and high scores lol
im incredibly fascinated by different Deathmatch rulesets between several ID games
everyone talks about the intense metal tracks in the classic doom games but i haven't seen anyone talk about the remaining tracks which range from cool ambient to whimsical gay elf music to taco bell bathroom music