Crosshair Pack has been updated! 🎯 It now includes separate SVG (vector) files for each of the 200 crosshairs in a light and dark color scheme. Also adds a new glow effect, and the missing outline tilesheet! kenney.nl/assets/cross...
Krispy
@krispygoat.bsky.social
ENG / ES Dev at: @dnf2001rp.bsky.social 🖿 Krispy.json 🗕 🗗 🗙 Card: https://krispygoat.carrd.co/ Portfolio: https://www.artstation.com/krispy22
trying to do a pre-rendered style for the 640x480 version of the despecholia hud
I became ✨inspired✨ to make a new version of the status bar face for Super Wolfenstein 3D!
Quake Rooftops mapjam Starts: August 4th Ends: September 15th Theme is rooftops, use anytexture sets you want. The Mod used is Arcane Dimension 1.81 Contact me via Discord or Slipseer! GO MAP! www.slipseer.com/index.php?th...
It's #textureTuesday and I have a pack launch! Ultra Urban has 100+ textures for building (surprise surprise) urban environments. shallowthinking.itch.io/ultra-urban-... #indiedev #gameart #leveldesign
Ultra-Urban Texture Pack by Shallow Thinking Games
Retro style urban texture pack for building down-at-heel city environments.
shallowthinking.itch.io
Seems like Epic doesn't want you using the folder name Apple in your your project lol #gamedev #indiegame #darkrooms
Testing basic player character animations with a legally distinct energy blade 😅 Made the body a bit more visible in first person than in MeowGun (Uh, enjoy). Using Doom sfx as placeholders for fun 🐈 #indiedev
Thank you for highlighting this feature, @davidxnewton.bsky.social ! Yes, DAP server debugging is something we'll talk more about, and perhaps do some official tutorials, once it's fully stabilized
youtu.be/MDDOs9oUcA4 Debugging is coming to ZScript in UZDoom 5.0! This is going to change things so much :)
Made some footstep sounds the other day and hooked those up finally. I've only done sounds for wood, carpet and concrete so far but fortunately I think that's all I'll need for now. #gamedev #gamedevelopment
Little preview of the song I'm making for the upcoming demo trailer! 👂 #gamedev #indiegame #music #darkrooms
found an evil really old doom sourceport that used quake's software renderer, it's got dlights and particles and stuff it's actually kinda fucked up
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
you can tell LambdaGeneration really does not look things up because holy vibecode slop this is just sad man #OpenSource #HL #AISlopWarning
There are no limits for the Half-Life community where Manny, a software engineer, managed to run HL1 natively on a Playstation 1! "Not an emulator nor a demake: a renderer and game runtime written from scratch in Rust. Built on PSoXide, a PS1 development suite" Learn more below!
Happy late birthday to Dawn of Darkness, a Quake 2 mod I contributed to when I was a high school teen I only just learned today that some on the team would later make Control & Wolfenstein The New Order?? Some of my favorite games!!!!!! I made this very cool airship for the mod:
Added more decoration to Astrid's room. Posters are placeholders of course lol. #gamedev #indiegame #darkrooms
#UZDoom 5.0 Release Candidate 1 (RC1) is out now! Release Candidates are pre-release versions that are close to being finalized. Help us test these builds, right here (Windows, Linux and Mac available): github.com/UZDoom/UZDoo...
Release 5.0.0-rc.1 · UZDoom/UZDoom
This is 5.0.0-rc.1
github.com