Cammymoop

@cammymoop.bsky.social

Artist, indie game dev, and maybe a few other things as well Right now I'm making a block stacking game called Stick and Stack https://store.steampowered.com/app/3655080/Stick_and_Stack/ 日本語ok https://www.youtube.com/@Cammymoop https://twitch.tv/cammymoop

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Adding a custom ability for an individual level in Grid Game Maker, it works using just a couple property overrides, all done in the level editor. Can't wait to get this release out and see what other people make with it :)

Look at this poorly edited demonstration of editing sprites with multiple layers, each with different properties and can be conditionally visible in my Grid Game Maker

Cardinal Splines are super handy for setting up smooth curves quickly without having to do a lot of manual tweaking, but they tend to have trouble with certain configurations of control points I think I fixed that though 👀 (middle is mine) #gamedev

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Steam showing a language-specific review ratio is something I don't have strong opinions about, but I wish they would bring back the global review count to the top of the page. People got used to rough estimates based on that, now the number means something else but looks the same

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