Water...! Five frame loop. Migraine-inducing nightmare to draw, massive regrets halfway through. Next: rivers (and associated features), lakes?, and some impassable rocky coast/ocean tiles.
Pita
@pita-m.com
Pixel artist Making Od's Tower: https://www.kickstarter.com/projects/pita-m/ods-tower
The second installment of my GnG exploration series is up, covering Ghouls 'n Ghosts 'n Super Ghouls n' Ghosts 'n all the ports of course! youtu.be/Rf-2YUxnXgQ Sharing around is very appreciated, enjoy!!! 👹
I Beat Every Version of Ghouls 'n Ghosts | Daimakaimura & Chomakaimura Retrospective
YouTube video by Burst Error
youtu.be
Every game should be a strategy game/dating-sim/RPG/life-simulation combined into one. Every game should just be Gunparade March.
Dude, in one of your most recent videos you were spouting out the old "man these WEIRD Japanese games, who actually LIKES these strategy games/VNs" bullshit We all see what you are
Water tiles are so tedious to pixel, and the results aren't to my satisfaction. Give me the will to power through. 😑💢
I don't expect this to be of interest to most following me here, but for those in New Zealand: A good talk about what's going on with agriculture here and a little about the challenge of rolling back the intensification (against all the invested interests). youtu.be/oMhYmACoWCA?...
Is big agriculture holding New Zealand hostage? | Undercurrents
YouTube video by Public Interest NZ
youtu.be
A fun parallel between building tile maps and pixel-ing: the way you might offset a couple pixel clusters so their edges don't line up (to avoid drawing attention to the pixel grid aka banding) works the exact same way on the tile level when using multiple-tile segments. It's cluster inception.
Thinking very seriously in reducing the amount of enemy sprite angles directions, might look cool or be impressive but it will take forever to finish the game. I'd add all angles to stronger special enemies and maybe even bosses, but it's getting out of hands. 1/2
Front Mission Gun Hazard probably has some of the best pixelly art direction of the era?
Reworked the cliff tiles for this set. They're less busy and complicated than before, but still have issues. Can be difficult to parse terrain-type/accessibility on a cluttered map. Always a struggle. Will have to revisit again to see if I can improve that, but gotta move on for now.
One of my favourite things in the world are amateur drawings on the walls of local restaurants. Seeing slop crop up in these places is such a great sadness.
Assets that I made for the 2024 Roguelike Celebration Steam sale page. 🧑🎨 The tallish tile size here I'm very fond of. I choose it because it reminds me of the tall grid often in ASCII roguelikes, but it also had some benefits when it came to actually draw the tiles & sprites.
The Call for Proposals for Roguelike Celebration 2026 is OPEN! We're looking for speakers to deliver cool talks about procedural content, roguelike game design, generative art, and more! Roguelike Celebration is a virtual conference, no physical attendance required. Check it out and tell a friend!
Roguelike Celebration - Event 2026
roguelike.club
Heavily inspired by Morrowind, Planescape and 70's Star Wars with a dash of bronze age and art nouveau. The mood? Conan after Conan: all the heroes are dead and this is the world they built. That's OMIOS URES, my weird fantasy RPG. And it's FREE on itch.io! matheusgraef.itch.io/omios-ures
The Weathering Continent / 風の大陸 art by the late Mutsumi Inomata of Tales series fame and much more ja.wikipedia.org/wiki/%E9%A2%...
Hand printing labels for my next resin kit using an old Riso Gocco hand printer. Riso made these for the Japanese market for household projects like making custom news years cards and I’ve read that at one point like 1/4 of all Japanese households had one. Messy and imprecise, they’re neat.
Every now and then, there is this one dangerous (stupid) manoeuvre that I do when pixeling. It involves copying a bit of recently drawn stuff, hitting (or holding down) ctrl+z a bunch, then pasting that work somewhere. Can go wrong in a number of ways, losing all that work done. Just bit me again. 😞
Unreleased Data East SFC RPG called "Hyper Tunnel and Trolls - Dragon's Heaven", based on tabletop book system, it almost got shifted to Saturn but did not make the shift (probably the devs got assigned to a Lemmings Saturn game...)
Unreleased SFC game: Teikoku Souseiki Alexander Densetsu (The Birth of Empire Legend of Alexander) / Virgin Interactive (would have been late 1995 release) - preview says the game has realtime simulation which sounds hard to pull off, would be a shame if it just got bad playtesting results
Started on the first campaign map. Just blocking out the areas and linking stuff together so the graphics are mostly temp art. Won't be showing much to avoid spoilery contents. Also, map now supports pillars! It was a pain to add in due to em not sharing the same coord system as tiles 💀 #JSDungeon
I've just set up the pre-launch page for a potential KS campaign for my little RPG. Any 'Notify me on launch' clicks are deeply appreciated. \o/ Link: www.kickstarter.com/projects/pit...
Jun Suemi Wizardry illustrations. archive.org/details/wiza...