Catt Small

@catt.design

Designer with too many hobbies in Brooklyn. I run @gdocexpo.com in my spare time. People go "ooh" when I say I make video games.

Mobile app performance has taken a nosedive since we entered the vibe coding era. So many of my apps load like sludge now. Infuriating.

Crunching out lines of code was always the easy part. The hard part (coordination and maintenance) hasn't been solved by AI, and has actually been made considerably worse!

Emily M. Bender@emilymbender.bsky.social · last mo.

“‘AI’ might not be good for xyz, but you can’t deny that it’s helpful for programming” -- sound familiar? In Mystery AI Hype Theater 3000, Ep 79 @alexhanna.bsky.social and I dig into that bullshit. www.buzzsprout.com/2126417/epis...

1/3 of the game industry has lost their job in the last two years. Ubisoft closed two more studios today. Everyone is out of work. To that end I'm starting a new bundle to benefit a layoffs hardship fund. Game devs: please consider submitting your PAID games to the bundle, which will launch in July.

Game industry hardship fund

A game jam from 2026-06-10 to 2026-06-24 hosted by Necrosoft Games. PREMISE: The game industry has a problem. Too many people are out of work (reports say 33% of the industry lost their jobs in the la...

itch.io

Wrote this over a year ago and it's become one of my most useful mental models. Explore = trying things, no commitment. Pursue = targeted learning. Depth = full send. Knowing which mode you're in changes what 'progress' looks like 👩🏻‍💻 cate.blog/2025/02/04/e...

Explore / Pursue / Depth

My friends and I went pottery painting recently. Next, we’re trying crotchet. The pottery painting was fun, and my star shaped bowl painted in rainbow colors came out better than I expected. I’m th…

cate.blog

Who's feeling major pressure to move fast thanks to top-down Al mandates and folks chanting "get on the train or get left behind"? 🙋🏾‍♀️ I spoke a bit about this during a recent lightning lesson because I wanted to acknowledge the state of the world and offer an opportunity.

To all the #UX peeps looking to figure out a path forward through a time of deep career ambiguity: This is a thread of five things I'm doing for senior and staff designers in the next few months. All are online. Some are free, some are paid.

Hi everyone! As we're planning out our Kickstarter campaign, we'd love to hear from folks who've been through it before. What advice do you have for a new & relatively unknown studio? Anything you wish you'd done differently for your campaign? We're all ears and prayer hands! 🙏🏾

Kickstarter logo with lots of question marks