GDoC Rewind Episode 4 is live 🎙️ How do you stay creative and healthy when everything feels uncertain? Narrative designer Andrea Saravia Pérez has a framework for that... and it starts with finding your North Star. 🔗 gdoc.events/m/gdocrewindpodcast
Game Devs of Color Expo
@gdocexpo.com
Our mission is to amplify the creative power held by people of color in games. We do this by organizing revolutionary events, uniting our vibrant community, & building access to knowledge, funding, and opportunities. EXPO: Sept 22-25 gdoc.events/m/GDoCExpo
Join us in raising funds for Game Devs of Color to support diversity and inclusivity in the gaming industry. Through social media and livestreaming efforts, we aim to amplify their mission and create meaningful change. Donate here! tilt.fyi/Dgqc5A5gTV
So grateful to have experienced another @gamesforchange.bsky.social festival & run the @gdocexpo.com scholarship for the second year in a row! So inspired by our scholars, our incredible team, the talks I saw & people I met at this event. Thankful for the opportunity to connect, grow & learn. 🩵
NYU Tandon School of Engineering opened applications today for the second cohort of the NYC Game Design Future Lab (GDFL), the Brooklyn-based incubator for New York City's digital games industry. #NYUTandonMade engineering.nyu.edu/news/nyu-tan...
I'm gonna speak at Game Devs of Color this year! :DDD For this talk I'm focusing on the trailer for Skin Deep by @blendogames.bsky.social. Everything from getting the job through finishing it up. It'll be a whirlwind walk through my process for making a trailer.
SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.
Worlds colliding! Derek's talks are always worth watching and not all the same! How they are made the goals are always changing from project to project to changing market conditions.
SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.
SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.
📢 Calling all AAPI streamers & content creators! AAPI In Gaming is building a Creator List to pair AAPI streamers with AAPI-made games for Let's Play opportunities! ✨ Applications reviewed on a rolling basis — sign up here: forms.gle/DnDXUY4mwygg... 🧡 #AAPI #ContentCreator #Streamer #IndieGames
Surprise! New video about basic story structure for game trailers, common mistakes to avoid, and some examples of trailers with great storytelling. This one stems from months of working on a day long masterclass I gave recently in France 👀 Shares much appreciated 😊
The Best Game Trailer Template | Video Game Trailer Academy
YouTube video by Derek Lieu
youtu.be
GDoC Rewind Episode 3 is live 🎙️ Layoffs. Crunch. Harassment. 4 game workers on why they organized and what United Videogame Workers is building so none of us have to face it alone! 🔗 gdoc.events/m/gdocrewindpodcast #gamedev #GDoCRewind
with the cuts from large AAA companies, more game devs are thinking about sustainable methods to build games for 10 years now, @gdocexpo.com has highlighted talks like these for devs out there interested in changing our industry for the better don't miss this year's event 🎟 • ti.to/GDoCExpo/2026
SPEAKER ANNOUNCEMENT📢 Derek Kwan: Building a Better Games Industry: Our (Difficult) Journey as a Worker Cooperative In the face of layoffs and labor uncertainty, Derek's studio asked: what if we built something different? A candid talk about reconciling capitalism with worker-centric models.
i am giving an online talk at GDoC this year! did you get your ticket yet
SPEAKER ANNOUNCEMENT📢 Adrienne Bazir: Keep It Small: Using Constraints to Make Your Game Juicy Constraints aren't the enemy of great game design... they might be the secret ingredient. Adrienne, creator of In Stars and Time, shares how limitations can sharpen focus and enhance player experience.
Are you a game developer? Do choices matter in your game? Sign ups for the 2026 edition of the successful Choose Wisely Festival and Showcase are now open! Join us in celebrating branching narrative games! Open globally to developers of all sizes. 📝 cutt.ly/CWF26DevSignUp #ChooseWiselyFestival
SPEAKER ANNOUNCEMENT📢 Adrienne Bazir: Keep It Small: Using Constraints to Make Your Game Juicy Constraints aren't the enemy of great game design... they might be the secret ingredient. Adrienne, creator of In Stars and Time, shares how limitations can sharpen focus and enhance player experience.
SPEAKER ANNOUNCEMENT📢 Derek Kwan: Building a Better Games Industry: Our (Difficult) Journey as a Worker Cooperative In the face of layoffs and labor uncertainty, Derek's studio asked: what if we built something different? A candid talk about reconciling capitalism with worker-centric models.
SPEAKER ANNOUNCEMENT📢 Harper Shen: Fabricated Worlds and Heterotopias: Designing a Mixed-Media Narrative Adventure in And Then We Go Party at the Shore Built from felt, clay, and papercuts, this game explores how physical textures and visible artificiality can create a different kind of immersion.
SPEAKER ANNOUNCEMENT📢 Mays Dweiri: More Than a Cutscene: Balancing Animation and Interactivity in A Heavy Morning In this talk, Mays explores the conceptual phase of creating A Heavy Morning, a unique hybrid between an animated film & an interactive game about mental health. #GDoCExpo2026 #gamedev
SPEAKER ANNOUNCEMENT📢 Ramsey Kharroubi: Crafting a South Asian Soundtrack Within Diaspora: The Music of Dosa Divas Ramsey shares how he scored a South Asian inspired indie game from the perspective of the Palestinian diaspora - navigating grief, identity, and the search for a game's musical soul.
Proud to announce our HARDSHIP FUND: uvw-cwa.org/hardship-fun... If you've been recently laid off and need support, we got you.
SPEAKER ANNOUNCEMENT📢 Nahir Fajardo: Survival is a System: Designing Resilience from the Global South Building a game studio from a rural area in Chile as a neurodivergent mother - Nahir reframes scarcity as a design skill & shares how Stay With Me! was made against the odds.
SPEAKER ANNOUNCEMENT📢 Scott Popular: Building Games That Live Beyond the Screen Games go beyond software they can be culture, community, and real-world experience. Scott explores how to build games that create lasting impact beyond the play session. 🎮 #GDoCExpo2026 #gamedev
SPEAKER ANNOUNCEMENT📢 Joe Duçens: Creating Decolonial Narratives and Representing Traditional Cultures in Games What does it mean to design for all people when our industry was built on systems that exclude so many? José discusses culture, representation & #games #GDoCExpo2026
SPEAKER ANNOUNCEMENT📢 Bloomzeye: Collaborating with Young Artists What does real creative autonomy look like for children, teens, and emerging artists? Bloomzeye draws from their experience teaching #gamedev to young people to explore how we meet the next gen of creators. #GDoCExpo2026
I’m elated to be doing a barrel roll and returning to be guest speaker at my TOP favourite game conference! BIG LOVE! History will be made again with this one! #videogamecomposer #gamedev #gamemusic
SPEAKER ANNOUNCEMENT📢 Chase Bethea: Mystery in the Mix - Enter Caribbean Noir How do you build a musical identity rooted in authentic Caribbean sound? Chase shares the creative and hands-on process behind crafting a genre-defining sonic brand. 🎮 #GDoCExpo2026 #gamedev
SPEAKER ANNOUNCEMENT📢 Chase Bethea: Mystery in the Mix - Enter Caribbean Noir How do you build a musical identity rooted in authentic Caribbean sound? Chase shares the creative and hands-on process behind crafting a genre-defining sonic brand. 🎮 #GDoCExpo2026 #gamedev
SPEAKER ANNOUNCEMENT📢 Emma Kidwell: Memoir Games: And You Can, Too! What is a memoir game, and why should you make one? Emma makes the case for personal storytelling as both a powerful artistic statement and a practical tool for narrative designers. 🎮 #GDoCExpo2026 #gamedev
It'll soon be two months since the game's release! The player reception has been and continues to be amazing! 🥰 Sadly, I've struggled to get any coverage for the game. 😔 If you are a writer or streamer who might be interested in indie games that flew under the radar, please feel free to reach out!
My sandcastle building puzzle game featuring a rotund elephant may not have made in into Steam Ocean Fest. But it still has a 100% positive review score. ✨🐘✨ Elfie says "it's probably worth checking out, no?" 👀🐘 store.steampowered.com/app/3784760/... #indiegame #indiedev #newgame #godot
#SpotlightSunday Elfie: A Sand Plan is a relaxing and intuitive puzzle game where you help a small ambitious elephant build some sand castles. Enjoy spending time at the beach with your new rotund friend! So proud of the team for their release!! Let's show them some support! 🐘🏖 #gamedev
GDoC Rewind Episode 2 is live 🎙️ The freedom of remote work can quickly become its own kind of crunch, for you and your team. AAA dev John Diaz breaks down how to set boundaries, stay flexible, and actually survive a career in games. 🔗 gdoc.events/m/gdocrewindpodcast #gamedev #gdocrewind