Game Devs of Color Expo

@gdocexpo.com

Our mission is to amplify the creative power held by people of color in games. We do this by organizing revolutionary events, uniting our vibrant community, & building access to knowledge, funding, and opportunities. EXPO: Sept 22-25 gdoc.events/m/GDoCExpo

I'm gonna speak at Game Devs of Color this year! :DDD For this talk I'm focusing on the trailer for Skin Deep by @blendogames.bsky.social. Everything from getting the job through finishing it up. It'll be a whirlwind walk through my process for making a trailer.

Game Devs of Color Expo@gdocexpo.com · 3w ago

SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.

Worlds colliding! Derek's talks are always worth watching and not all the same! How they are made the goals are always changing from project to project to changing market conditions.

Game Devs of Color Expo@gdocexpo.com · 3w ago

SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.

SPEAKER ANNOUNCEMENT📢 Derek Lieu: More Than Skin Deep: How an Indie Game Trailer is Made From Concept to Completion From the first call with #gamedev to final cut, Derek walks through the full trailer-making process - what to show, what to cut, & how to make your game impossible to scroll past.

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SPEAKER ANNOUNCEMENT📢 Adrienne Bazir: Keep It Small: Using Constraints to Make Your Game Juicy Constraints aren't the enemy of great game design... they might be the secret ingredient. Adrienne, creator of In Stars and Time, shares how limitations can sharpen focus and enhance player experience.

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SPEAKER ANNOUNCEMENT📢 Derek Kwan: Building a Better Games Industry: Our (Difficult) Journey as a Worker Cooperative In the face of layoffs and labor uncertainty, Derek's studio asked: what if we built something different? A candid talk about reconciling capitalism with worker-centric models.

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SPEAKER ANNOUNCEMENT📢 Harper Shen: Fabricated Worlds and Heterotopias: Designing a Mixed-Media Narrative Adventure in And Then We Go Party at the Shore Built from felt, clay, and papercuts, this game explores how physical textures and visible artificiality can create a different kind of immersion.

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SPEAKER ANNOUNCEMENT📢 Mays Dweiri: More Than a Cutscene: Balancing Animation and Interactivity in A Heavy Morning In this talk, Mays explores the conceptual phase of creating A Heavy Morning, a unique hybrid between an animated film & an interactive game about mental health. #GDoCExpo2026 #gamedev

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SPEAKER ANNOUNCEMENT📢 Ramsey Kharroubi: Crafting a South Asian Soundtrack Within Diaspora: The Music of Dosa Divas Ramsey shares how he scored a South Asian inspired indie game from the perspective of the Palestinian diaspora - navigating grief, identity, and the search for a game's musical soul.

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SPEAKER ANNOUNCEMENT📢 Nahir Fajardo: Survival is a System: Designing Resilience from the Global South Building a game studio from a rural area in Chile as a neurodivergent mother - Nahir reframes scarcity as a design skill & shares how Stay With Me! was made against the odds.

#GDoCExpo2026

Survival is a System: Designing Reslience from the Global South

SPEAKER ANNOUNCEMENT📢 Joe Duçens: Creating Decolonial Narratives and Representing Traditional Cultures in Games What does it mean to design for all people when our industry was built on systems that exclude so many? José discusses culture, representation & #games #GDoCExpo2026

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SPEAKER ANNOUNCEMENT📢 Bloomzeye: Collaborating with Young Artists What does real creative autonomy look like for children, teens, and emerging artists? Bloomzeye draws from their experience teaching #gamedev to young people to explore how we meet the next gen of creators. #GDoCExpo2026

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It'll soon be two months since the game's release! The player reception has been and continues to be amazing! 🥰 Sadly, I've struggled to get any coverage for the game. 😔 If you are a writer or streamer who might be interested in indie games that flew under the radar, please feel free to reach out!

Sol's Atelier 🏖️ Elfie: A Sand Plan 🐘@solsatelier.bsky.social · 3mo ago

My sandcastle building puzzle game featuring a rotund elephant may not have made in into Steam Ocean Fest. But it still has a 100% positive review score. ✨🐘✨ Elfie says "it's probably worth checking out, no?" 👀🐘 store.steampowered.com/app/3784760/... #indiegame #indiedev #newgame #godot