Benji Savage

@ceplok.bsky.social

Level Designer, mostly. I like movement systems. Boars in Rome: A painterly, post-rock, parkour-platformer, passion project in pre-production. https://store.steampowered.com/app/3676250/Boars_in_Rome/?utm_source=bsky

#FindsFriday #Celtic: `Three-dimensional depictions of animals appeared on all sorts of every-day objects. Small statues were also common, and were all skilfully cast using the lost-wax technique. Large game animals such as boars, stags and roe-deer, horses and oxen were preferred subjects. 1/2

Samples of three-dimensional depictions of animals, Le musée de Bibracte, photo credit 1. Neu-Kelte Bird heads, Le musée de Bibracte, photo credit 1. Neu-Kelte

I have released my level scripting i/o system, it's called JoeIO and it works great for me and at work but it's early so be gentle and just holler if you come across any weirdness. An explanatory video is below www.joewintergreen.com/joeio-a-leve...

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Joe Wintergreen@joewintergreen.com · 5mo ago

I spent some of this week making an I/O system for level scripting in Unreal for @sleightofhand.game! I have long had thoughts on why these kick ass. Here's an unusually long blog post on: -why these kick ass -why they are necessary -how mine works -etc etc www.joewintergreen.com/i-o-systems-...

And here he is in close up. Absolutely divine. Complete too, which is rare for Roman glass finds that turn up in the Thames. The Romans thrived in modern day Cologne, a great trade & economic hub thanks to the River Rhine.

Complete blue glass bottle in the shape of a wild boar, probably used for perfume or scented oils.

I have been meaning to make some in-engine documentation but I kept getting sidetracked. Anyway, I made something quick and simple because it's handy for going from blockout -> decor and for some reason the artists can't read my mind!!?! I hope @rystorm.com is proud.

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