chimp

@chimpgames.bsky.social

game dev, creator of 'Sally Can't Sleep' and 'Twilight Epoch' im bri'ish and dont have a loisence for bsky DMs, so discord doritoburrito#6518 to talk https://www.chimp-games.com/ https://store.steampowered.com/app/2886740/Twilight_Epoch/

i felt like revisiting hitman trilogy, i wanted to see the environments again even though i have a lot of grievances with the gameplay i came up with a way to turn it into a really fun stealth-action i am going to name 'chimp mode' not just because i am chimp but because you must play like chimp

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might as well shill this too🐒 25% enough times passed that its not recency bias for me to say this was my best and deepest game, but its also the least accessible by a mile it's the only one i can still have fun playing as the dev store.steampowered.com/app/2886740/... #gamedev #indiegame #steamsale

Save 25% on Twilight Epoch on Steam

A science-fantasy FPS-RPG, taking a party of characters on a story-rich journey through a galaxy on the brink of extinction.

store.steampowered.com

just realised that doom is resi before resi tank controls, movement is awkward making it hard to avoid damage, so resources are important, backtracking forces u to engage multiple times. i think if a dev wants to iterate on doom they may need to think survival horror instead of fps or twinstick

im p much done with vidya now, moved onto writing and started this year which is going well. but apparently cant keep away from a little devving, made this over the past 2 days my idea is an arcade physics platformer in the vein of umihara kawase #gamedev #indiedev #godot

concept for an unused book 2 boss, the only cut content i wish could have made it 'keef lawless' was a rockstar leader of the marauders, a whole plot-thread and duo of mad max levels that had to be cut for pacing. only the first stage was made, and is 1-6 in the final game #conceptart #gamedev

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thinking of ways to translate the autoscroller snowballing dynamic of shmups into 3d action games. epoch had enemies teleporting to chase but i feel like theres a more elegant solution. its harder for actors to navigate 3d space so they tend to have more static and deterministic level design

they foreclosed my house. need to find a kitsch form of gambling to make a roguelite about. dogs fighting in a warehouse (but you can pet the dogs). lottery scratcher incremental game. bingo with a meta-narrative. anything.