CoffeeWithCross

@coffeewithcross.bsky.social

Studio Game Director. Career from Warcraft 2 Tides of Darkness to Silent Hill Ascension. Watch my podcast Brain Arcade. Let’s accelerate the indie revolution. CoffeeWithCross.com https://linktr.ee/coffeewithcross

No Microtransactions, No Lootboxes => Drova for mobile is just a premium mobile title. One-time purchases and you have the full game experience. (Also a free 2h demo is available to test if the game is fun for you) #indiegame #gamedev

mini break from the break to share that amazing dev and wonderful friend Felix has launched the steam page for his equally amazing and very fun game Helmet Head. Go take a look and if you like what you see leave a wishlist or share to make another solodev's day♥️ #indiedev #solodev #gamedev #gaming

Felix | Hedge Knight Games@hedgeknightgd.bsky.social · 8mo ago

Hey folks! I am very proud and delighted to say that Helmet Head now has a Steam Page. Woohoo! 👇 Wishlists and shares are greatly appreciated 👇 store.steampowered.com/app/4285450/... Thank you all for your encouragement this past year, it means a lot to me 😊 #gamedev #indiedev #godot #gaming

The best artists / devs don't always make the best leaders but the best communicators often do. I talked with Andy Coley of Game Studio Training about what really makes teams work, avoiding burnout, and building trust through better conversations. 🎧 buff.ly/fxmWG2Q #GameDev #Leadership #IndieDev

Build Better Leaders to Build Better Games

Leadership matters even more on tiny teams. Coach and trainer Andy Coley shares how to communicate clearly, set expectations that stick to keep scope and moral under control so you can actually…

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Huge respect for indie devs who plan, persevere, and actually ship! I chatted with Chris Knauer about his path from TV writer to game designer, lessons from making his own Unreal game, and how to keep scope in check so you finish. Listen In: buff.ly/dkV5eoF #GameDev #IndieDev #BrainArcade

From TV to Unreal with Chris Knauer

Writer Chris Knauer joins Brain Arcade to talk about his leap from writers’ rooms into Unreal Engine. We dig into what it means to treat games as a conversation with players, how art and…

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How do you get a job in games when entry roles want experience? Nathan White, founder of Threeclipse Inc, is helping juniors get real experience shipping games with real mentors. We talk breaking in and how to ship a game with a small junior team. Listen in: buff.ly/UaopzIA #GameDev #IndieDev

How do Juniors Get Experience? with Nathan White (Threeclipse Inc.)

Nathan White, founder of Threeclipse Inc. joins to talk about building opportunities for juniors in game dev through mentorship and real shipped projects. We dig into what it takes to break in today,…

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Mergers, layoffs, acquisitions. What do they really mean for the future of games? Mark Netter, co-founder of ElectraCast Media, and I talk business. From EA’s $55B acquisition to how art and money shape creative industries. 🎧 Listen: buff.ly/eJwMFPU #GameDev #IndieDev #BrainArcadePodcast

Profit and Play: The Business of Games

Returning guest Mark Netter and I dig into the business of play. From mergers and layoffs to AI-driven development and the shrinking middle class of indie studios. We look at how money,…

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Had a great chat with Keith Waggoner on his new podcast Keith IRL! 🎙️ We talked game marketing, creativity, and staying motivated in unpredictable industries. Always love Keith’s energy and “let’s make it happen” spirit. 🎧 Listen here:

Ep.2 Chris Cross IRL

In this episode I sit down with my friend and legendary game designer Christopher “Chris” Cross ,the guy behind Medal of Honor and a career’s worth of AAA and indie projects. This wasn’t some stiff…

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What’s the biggest challenge for creators today? Discoverability. I talked with Emmy-winning Stephan Bugaj (Pixar, Telltale, Genvid) about how game marketing has changed, and why finding your community early matters more than ever. 🎧 Listen here: buff.ly/g7qoADe #GameDev #IndieDev #BrainArcade

From Pixar to Silent Hill: Stephan Bugaj on Storytelling, Community & Discovery

Stephan Bugaj (Pixar, Telltale, Genvid) joins me to explore the real reasons games succeed and why traditional marketing no longer cuts it. We dig into the saturation of the games market, the myth of…

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What shaped your sense of funny? We had an absolute blast talking to Mike Drucker Comedian, Emmy Nominated Comedy writer, and Author of Good Game, No Rematch. How do you write comedy without being corny? What's funny about Mortal Combat? 🎧 Join the convo buff.ly/u6eiiJz #GameDev #ComedyWriting

Comedy writing from Nintendo to the Tonight Show with Mike Drucker

Emmy-nominated comedy writer, Author, and Comedian Mike Drucker (Nintendo, Full Frontal with Samantha Bee, The Tonight Show) joins Brain Arcade to talk about punching up the comedy for everything…

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i love looking at art and having horrible moments of eldritch-esque fear considering the amount of decision paths an artist /didn't/ take. someone arrived at a choice when they had infinite options, continually narrowed by constraints and then finally, their own taste or discretion.