@crashmycpu.bsky.social

Games Technical Artist

The thing that would fix all of this is to recategorize game developers and software engineers as non-exempt employees. Once you're legally required to start paying 1.5-2x an employee's rates for excessive hours, you lose the incentive to force your staff to endlessly crunch.

Mike Bithell@mikebithell.bsky.social · 4d ago

Seriously. Even if you are a monster, a person driven to hurt other people, an absolute piece of shit… Even THEN all the data demonstrates that prolonged crunch lowers productivity. Those who cling to it are ignorant, and with the evidence available, actively and intentionally so.

This BS, right here. If someone is breaking up with you over a mechanic in a game that HASN'T EVEN BEEN RELEASED YET... It was never actually about the game in the first place. But I guess we'll promote the ancient misogynistic idea that women are incompatible with video games while we can. 🙄

Screenshot of several video gaming blogs with various headlines alluding to GTA 6's relationship mechanics causing real world accusations of "cheating" and break-ups.
The game had not been released at the time of these articles being posted.

That thing where it's Friday, and you're waiting to see if you get an update today or if it'll be the next business day.... after a long weekend holiday. 🫠

If you are somewhere in the Venn diagram of industrial music nerd and graphic design nerd, you might be interested in this book project on Kickstarter. They interviewed me a while back for it so it will apparently include some of my work and commentary. Looking forward to it!

Industrial Music/Graphics: A Visual History of a Movement

Industrial music built a visual language as confrontational as its sound—Throbbing Gristle to Nine Inch Nails, told by its designers.

kickstarter.com

"No work from home!" State proceeds to shut down major interstate sections and bridges, simultaneously, for repairs "to be completed over the next three years." But that water cooler, man!

I'm not going to pull any "pick-me-girl" nonsense to appease alt-right trolls, and I'm also not going to give them the satisfaction of getting upset at their horseshit. You try to catch my eye, and you're going to get that script flipped so hard back on you that you'll regret playing stupid games.

To the "all games suck now" crowd: There are so many games out there, and you can't find a single one that you like? Maybe you're actually not the "gamer" you claim to be. All the gamers I know are perpetually suffering from too much content and not enough time to play it all.

Games that force lengthy interactive tutorials up front, without a reference on the controls, do not respect player time. Can't start the game over without re-suffering through the tutorial. Can't pick it back up after an absence because you have to go back to button mashing to relearn the flow.

The point of Musk claiming Grok will make an Odyssey movie per his own preferences isn't that he's actually going to do it. The point is to rile people up for attention, to reinforce that Grok is explicitly curated to his version of "truth," and an attempt to devalue artists and creative work.

A tweet by Elon Musk that says "Before this year ends, Grok Imagine will make a full-length movie of The Odyssey that is historically accurate and true to the art of Homer"

It's telling that so many impacted game devs that have been in their recent role for 10-20+ years don't have enough savings to survive any kind of employment gap. Wages in dev hubs are barely adequate for the local cost of living, and it's not for the lack of hours worked.

Well, I've been affected by the Bungie layoffs, and I guess I'm now looking for work. I'm a senior narrative designer on Destiny 2. I'm going to thread a little list of stuff I've done on the game; normally I go out of my way to avoid attention, but today I'd appreciate reposts.

Been working on this as part of my Levelling The Playing Field program for a while, as part of a mission of creating fairer access to knowledge. Eight 101 video courses for independent game dev, €40 each, available soon. Sign up for the launch announcement & newsletter at courses.ramiismail.com

So... The "physical" version of Guild Wars 2 was also just a code in the box. Which was awesome to discover, after having to track down a store with any stock left at the time, when they were "sold out of digital copies".