I don't know why it took me so long to play the Titanfall 2 campaign... The rhythm of the entire campaign is just exceptional.
Over the past few weeks I’ve been building a small web experiment called RainChat. It’s inspired by those moments when you meet someone by chance, talk for a while, and then never see them again. I wrote a bit about the idea behind it: croasan.com/2026/06/27/r...
Today is my last day at UNSEEN after almost five incredible years. Working from Barcelona and spending time in Tokyo gave me memories and adventures I’ll never forget. I’ll leave as a better animator, leader, and person. Now it’s time for a new adventure. ❤️
It's been far too long since I last took guitar seriously. Time to fix that. Say hello to this beauty.
I’ve been defining the animation style for the project over the past few years together with a very talented team. Glad we can finally show a bit of what we’ve been working on.
Nothing a good ol' kick can't fix🦵😌 #indiedev #gamedev #screenshotsaturday
I almost forgot to watch this trailer again today. www.youtube.com/watch?v=PzyV...
ジェン・デザイン 最新作 The Game Awards 2024 Teaser(日本語字幕)
YouTube video by genDESIGN
youtube.com
I have uploaded to Itch.io a Combat Prototype build for ShotgunKatana; It is 100% WIP, not polished at all and pretty buggy BUT you can try it and obliterate some skeletons if that's your jam. Go nuts on the poor skellys! csempere.itch.io/shotgunkatan... #indiedev #gamedev #screenshotsaturday
ShotgunKatana (Combat Prototype) by Celuloide
Cut and Shoot through your foes in this tiny (but deadly) Combat Prototype for ShotgunKatana
csempere.itch.io
✨ Overpriced Latte ✨ We've done another small personal 3D project, @laurasirvent.com is the best project partner!
Volvemos de veraneo @ricochii.bsky.social y yo con un nuevo episodio de Nefuda Hill, donde hablamos de nuestras compritas veraniegas, el no-remake de Final Fantasy IX y las bondades (y perversiones) de la Analogue Pocket. Ya en YouTube y en todas las plataformas de podcast. 🙌🏷️ youtu.be/Qd_I59orkoo
La ANALOGUE POCKET podría ser perfecta, PERO... | Nefuda Hill 値札丘 T01E02
YouTube video by Nefuda Hill
youtu.be
I don’t usually write about watches but hey-here’s the first one from my collection. croasan.com/2025/08/20/w...
Another trip, another blog post — this time exploring the wild beauty of Asturias and shooting it all on film. croasan.com/2025/08/14/a...
Just fixed the mirror of my film camera using a hairdryer and a toothpick. I’m literally unstoppable right now.
Hoy arranca Nefuda Hill, un nuevo proyectito de podcast con mi buen amigo @ricochii.bsky.social donde nos juntamos una vez al mes para hablar de nuestros juegos y las historias que traen detrás. Estamos en YouTube, Spotify, Apple y todas las cosas modernas. 🫶 youtu.be/SpVyLBmQ0s0?...
La SEGA ASTRO CITY de Ricardo que vino desde Japón | Nefuda Hill 値札丘 T01E01
YouTube video by Nefuda Hill
youtu.be
Just published a new blog post about my latest trip back to Tokyo. It was my fourth time in the city — this time with a much more relaxed vibe. Also wrote about my new Contax and the first roll I got developed 🎞 croasan.com/2025/07/18/b...
Just realized I never posted here this Haikyū!! animation I did a while back. Tried to make the volleyball the main character here, with the players acting more like supporting roles.
Bought the TrimUI Brick. It’s super cheap, emulates consoles up to Dreamcast, fits in my pocket, and feels solid. Guess I’ve run out of excuses to not finally play Mother 3 like it’s 2006.
People sometimes ask me how I animate cameras — I wish I could say there’s a master plan, but I improvise as I go. Tweaking the FOV helps shape what the viewer sees — more of the world, or a close-up. From outside the camera, the scene’s usually a mess (*ノ▽ノ)
Wrote a bit about my first rolls of film from the GDC trip and shared some frames in a new post: San Francisco on Film croasan.com/2025/06/09/s...
People sometimes ask me how I animate cameras — I wish I could say there’s a master plan, but I improvise as I go. Tweaking the FOV helps shape what the viewer sees — more of the world, or a close-up. From outside the camera, the scene’s usually a mess (*ノ▽ノ)
Picked up a Contax TVS in Tokyo. I know it won’t last forever — 90s electronics aren’t exactly built for the long run — but I couldn’t resist this titanium beauty, especially at the price I found it for. I guess hunting through every second-hand camera shop does pay off (๑˃ᴗ˂)ﻭ
Our project is on the cover of CGWORLD Japan! In this issue there is an extensive article on KEMURI where I contribute by talking about the animation process. cgworld.jp/flashnews/cg...
En 2024 entrevistamos a @leighalexander.bsky.social, @freya.bsky.social, @bibikigarcia.com, @croasan.bsky.social, Daniel Benmergui, @stuffedwomb.at, @studioanisa.bsky.social, @middock.bsky.social, @ninamarie.bsky.social y @dmullinsgames.bsky.social. ➡️Los textos: www.anaitgames.com/tag/guadalin...
Todo el Guadalindie, en AnaitGames
Desde Málaga: crónicas, entrevistas, podcasts... todos los contenidos que han salido de Guadalindie, la feria de videojuegos del sur.
anaitgames.com
After a great weekend at Guadalindie, it’s time to fly to Tokyo (again) for a few days. ✈️🇯🇵
It’s been a month since I visited Asturias — a place full of cliffs, lakes, and beautiful nature. 💆♂️
I've designed the key art for the 2025 edition of @guadalindie.bsky.social, happening this weekend in Málaga! 🫶💧 migsanz.com/Guadalindie-...