It’s #WishlistWednesday! ✅ Reply with ONLY your game's name and the storefront link. 🔀 Repost this Let's share and help spread some Indie love! � #indiedev #indiegames #gamedev #madewithunity #art
Crull
@crulldev.bsky.social
Indie game developer 🎮 Currently developing our first game for Steam 🐥 Passionate about Pokémon and One Piece 🐧
Our latest devlog is here! 🎉 This time we're covering: - A brand new Main Menu - New Skill Tree click upgrades - More island backgrounds - Retro CRT visual effects Read it here and join our newsletter to follow development: www.staytinygames.com/blog/devlog-... #indiedev #gamedev
Devlog 3: Skill Tree Progression and Visual Upgrades
In this update, we delve into the new skill tree features and the ongoing development of our main menu artwork.
staytinygames.com
I added login to pokennection.com two weeks ago, and now it has 15k users and more than 100k puzzles solved, and 50k unlimited runs. This is crazy I was not expecting this kind of support ❤️ #indiedev #gamedev #pokefangame #pokemon
This week was different, but I have to return to work in our indie game I was thinking how can I add automation to the game, and I. realize that I can add autoloops to help on the layer of automation It is not balanced yet, but it is a first approach ps: creatures doing moonwalk #indiegame #gamedev
My friend @crulldev.bsky.social wrote a devlog about our current progress www.staytinygames.com/blog/devlog-... #devlog #indiedev
Devlog 2: Improvements in Capture Systems and Creature Mechanics
In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.
staytinygames.com
New devlog is out! 🤩 This month we've been working on: - Capture system improvements - New skill tree progression - A creatures encyclopedia - Better animations and visual polish Read it here, and join our newsletter to follow the process: www.staytinygames.com/blog/devlog-... #indiedev #gamedev
Devlog 2: Improvements in Capture Systems and Creature Mechanics
In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.
staytinygames.com
Two hours debugging broken buttons just to find out the canvas had “interactable = false” 🥲
We wrote a small article about capture mechanics in games while trying to not completely destroy our prototype 👇 www.staytinygames.com/blog/capture...
Capture Mechanics in Games: Analyzing Pokémon to DREDGE
Explore different capture mechanics in games from Pokémon to DREDGE and what makes them unique.
staytinygames.com
We are working on a creature collector incremental game! We’ve already shared a few devlogs and development posts, and I’ll start posting more updates here too! Here’s our first devlog introducing our game: www.staytinygames.com/blog/devlog-... #indiedev #gamedev
Devlog 0 – First look at our game
We started working on our first game for Steam. An incremental game about capturing creatures and placing them on islands to generate resources. This is our first look at the project.
staytinygames.com