Finally we have the first version of steam page public store.steampowered.com/app/4827490/... If you press the wishlist button, it would be so helpful <3 #indiedev #gamedev
Critter Loop on Steam
Draw loops to catch adorable critters, build a thriving island ecosystem, automate your production, and take on increasingly challenging creatures in this cozy incremental game.
store.steampowered.com
We are working on our Steam Page to release the demo soon What do you think about this cápsula? #gamedev #indiegame #steam
I was playing "Mina the Hollower", and I realized that this mechanic with lightning was similar with our mechanics in a GbJam game that we did. It is very nice to see something similar in such a great game as this one amazing job @yachtclubgames.bsky.social! #indiedev #gamedev
Hey! 👋 We post a new devlog, about the last changes and everything that was done these las week Written by @crulldev.bsky.social You Can check it here and see the new comming systems! www.staytinygames.com/blog/devlog-... #gamedev #indiedev #devlog
Devlog 3: Skill Tree Progression and Visual Upgrades
In this update, we delve into the new skill tree features and the ongoing development of our main menu artwork.
staytinygames.com
Couples of days ago people asked for `no overlaps` in pokennection.com So I release a 1.4.0 version adding that mode, I think that some overlapping makes puzzles interesting, but I understand it could feel unfair. Have fun! #pokemon #pokemonfangame #indiedev #gamedev
I added login to pokennection.com two weeks ago, and now it has 15k users and more than 100k puzzles solved, and 50k unlimited runs. This is crazy I was not expecting this kind of support ❤️ #indiedev #gamedev #pokefangame #pokemon
Now we can go from the island system to hunting system What do you think? #indiedev #gamedev #incremental
This week was different, but I have to return to work in our indie game I was thinking how can I add automation to the game, and I. realize that I can add autoloops to help on the layer of automation It is not balanced yet, but it is a first approach ps: creatures doing moonwalk #indiegame #gamedev
Before coming back to the incremental game, I want to share the last blog about the experience of going live with Pokennection.com in the thread I share the link of the blog... I'm planning talk about Randomness in games and Isometric perspective tricks that we are using #indiedev #gamedev
Pokennection – Daily Pokémon Connections Game
A free daily Pokémon puzzle game. Group the 16 Pokémon into 4 hidden categories before you run out of lives. New puzzle every day!
pokennection.com
Today the focus was on making the wire/laser look like it was in an isometric view. The trick was using the shadow to achieve the effect. #gamedev
My friend @crulldev.bsky.social wrote a devlog about our current progress www.staytinygames.com/blog/devlog-... #devlog #indiedev
Devlog 2: Improvements in Capture Systems and Creature Mechanics
In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.
staytinygames.com
New devlog is out! 🤩 This month we've been working on: - Capture system improvements - New skill tree progression - A creatures encyclopedia - Better animations and visual polish Read it here, and join our newsletter to follow the process: www.staytinygames.com/blog/devlog-... #indiedev #gamedev
Devlog 2: Improvements in Capture Systems and Creature Mechanics
In this devlog, we share our latest enhancements to the capture system, visual effects and new systems such as a skill tree and a creatures encyclopedia.
staytinygames.com
Yesterday, I spent the whole day fixing this hopping animation on an isometric map. #devlog #indiegame
Celeste’s postgame is sick… no idea why I saved it for late , I should’ve played it sooner
Nobody asked for it, but our gamedev website has dark mode now