Alex Austin

@crypticsea.bsky.social

Designer/Programmer of Bridge Builder, Pontifex, Gish, Golf?, A New Zero, Sub Rosa, Skate or Don't!, Stunt Derby

the actual success of the 'friendslop' genre i think at least partly comes down to just emulating the feeling of loading up a weird surrealist mod of half-life in 2001 and joining a random server for a few evenings and then never playing it again. the genre is just like... y2k internet mod scene.

After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!

press release: someone at my construction company left a bulldozer in gear while they went to lunch and BY ITSELF it broke through our wall and damaged another company's poorly built structure. this is an unprecedented event that demonstrates the power of our vehicles and deserves your attention!

This game (Blast Miner) is the hardest floating-point to fixed-point conversion I've done, with some levels having long chains of collisions making any change in precision affect solutions. This level specifically was impossible with 16.16 fixed-point.

I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK.

microsoft 2021: we acknowledge that our offices are built on stolen land microsoft 2026: we tried to steal the work of every artist ever so now you have to pay $150 more for your xbox