Dabble Works | game dev creature

@dabbleworks.bsky.social

hobbyist game dev, habitual info-dumper

Kiddo is playing Minecraft on her own for once. She's watched me plenty and understands the basics of the game, but she's only just now learning WHY I'm always after better tools and big storage rooms and such. There's probably a life lesson or something there, I dunno

Making a bit of a tweak to the stream schedule. Sun/Mon/Fri streams are going no-mic, no-cam. Wednesday streams are now going to start 3 hours earlier (5 PM Eastern), and go a full 5 and a half hours. This change starts tomorrow with a nice long stream where we're going to start chapter 5!

Happy late 20th birthday to one of my favorite articles on the web: www.raphkoster.com/2006/06/03/u... This is a wonderful read that I keep coming back to, it really gets my brain excited about emergent systems and building cool things. I highly recommend it!

UO’s resource system

Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk …

raphkoster.com

Something a little different! Yoshi's Island, Athletic Theme. This is an old player piano that belonged to my grandparents. The player mechanism is busted and I'd like to get it working some day, but it still sounds good! It's got a wonderfully twangy, wonky sound which is great for ragtime!

Snow deformation! Forming these little tracks was something that I spent way too long on, but I'm finally feeling good about how it's looking! One of the major goals was to make it easy to work with in later areas so I don't have to go back and fiddle with the code anymore. Fingers crossed!

I wanted to add some ice slime enemies to the mid-game, but I realized it would make more sense if you encountered regular ones in the early chapters first. So now I'm going back and adding new enemies to chapter 1! Going to have to release an update for the demo soonish...

A family of purple slime cubes from the TTYD-like Godot game "Paper Robot"

Doing a LOT of dialog writing for my godot paper-like RPG and it turns out that making a ton of quirky and interesting NPCs is HARD. Flavio is such a great example of the depth that side-characters had in TTYD, he's such a self-serving jerk and then blindsides you with his clutch diplomacy save.