daniel chavez
@daniol.bsky.social
professional mixed fartist fr/eng/fart currently on Marathon at bungie. Prev: 343 industries, Kojima LA, Blizzard and various freelance at times... https://www.daniolart.com/ https://www.instagram.com/daniol_art/
Just added a short and sweet update to my Kick starter project. Im making an art book all based around my hard surface design so if you like my stuff, you may want to follow me there. www.kickstarter.com/projects/din...
Coming soon: DINK!
The 'chunky' hard surface art of Shaun Mooney
kickstarter.com
Marathon Flechette grenade concept . The grenades presented interesting challenges for finding visual variety while allowing for animation re-use
Taylor has been a pleasure to work with, if you know of a spot that is open, do reach out please!
Sad to say I was one of the folks affected by the layoffs today after over 3 wonderful years at Bungie. I'd like to thank my team for the amazing experience and getting to ship Marathon alongside you all!~
Cannot recommend Nigel enough! Please ask around if you know of anyone looking!
After a decade of working at Bungie, today was my last day as I am being laid off. If anyone needs a Producer, let me know.
Marathon - Perimeter Perimeter. Early Map Explorations. Design Director: Floris Didden These artworks by: Concept Designer: Josephine Pallus Concept Designer: Nikodem Malec Graphic Designer: Tom Probert Client, Copyright: Bungie
Marathon - early pinwheel The Pinwheel. An iconic location in-game, we helped Bungie find its unique identity. Team: Design Director: Floris Didden These artworks by: Concept Designer: Josephine Pallus Lead Designer: Christoph Stryczek Client, Copyright: Bungie
Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon