Dave Blass

@daveblass.bsky.social

Production Designer: Star Trek Picard, The Boys, Ghost Rider, Amazing Stories, Locke & Key, Preacher, Constantine, Justified, Pitch, Quantico, Longmire, Rectify

Flashback to this day in 2021... designing S2 of #StarTrekPicard Originally Picard beams onto the Stargazer, later he takes a shuttle. Our first exploration of an upgraded Transporter room. Concept art by @igorknezevic We would eventually come around to a more classic design

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Towards the end of Season 2 of Star Trek Picard, Jean Luc must confront his childhood trauma and return to the wine cellar under Chateau Picard. The tunnels were used during WWII by the resistance. Great work by @igorknezevic

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To Cube or not to Cube. Early John Eaves explorations of the final Borg Cube in Star Trek Picard S3. The inner core was a callback to Picard's vision from First Contact.

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Is it a Viewscreen or a Window? Why not both? The Viewscreen tech projects the image on the Blass Door giving technology, readouts and enhanced visuals to the crew. Concept art by Matthew Cunningham

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People call me a "Set Designer" which is true, but not. In the Film/TV World Set Designers are the amazing technical artists who create the construction drawings and bridge the gap between concept to competition. Here are some wonderful early pieces of the Stargazer klaxon column by Alan Farkus.

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Early render of the USS Stargazer by the guys at Cryptic. @thomasthecat and @sandman979 were great to collaborate with and helped bring John Eaves 2D work into 3D. This. version had a fly-through shuttlebay that you can see from the rear. The nacelles were horizontal like the original

Early Borg Queen Containment designs by Tim Flattery who I had known since briefly working with him on A.I. Artificial Intelligence. We only had Tim briefly, but it was so amazing to collaborate with him. We were exploring the containment as "Borg" tech.

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Early Exploration of the USS Stargazer Bridge by Scott Schneider. There was a discussion about having everyone "facing forward" rather than folks on the side sitting with their backs to the captain. Fun exploration. Scott was instrumental in the early layout of the bridge.

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CAN NOT stress enough that this is not AI as you think of it. @SamWitwer studied the movement, the inflections, the facial expressions of @WilliamShatner down to the minutia. Then he had to move his face in ways that didn't make sense, so that the digital makeup would do what what he wanted.

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Ok, I just spent 20 mins reading comments on YouTube and welling up with tears. Had no idea that #Unification would impact folks as much as it did. The whole team was so respectful of the ground we were treading on. To see it so well received is wonderful. Thanks @JulesUrbach

Nicholas Meyer also didn't grow up watching Star Trek, and yet he, like Carlos looked at the core of what Star Trek was, it's the characters, and said that's what the audience wants. Connection. Two guys who weren't Trek fans, saw the best in Star Trek, and gave us gifts.

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Early Concept Art by John Eaves showing the development of the idea I had of a Multi-Purpose Room that could be converted to Upper Saucer, or Lower Saucer Rooms, and Changed from one Concept into another fairly quickly, with ceiling/floor/lighting left in place. #StarTrekPicard

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