Dee-Kej | Vending Machine game in progress

@decaying.games

Making games, and helping others do the same @ decaying.games Busy with a full-time consultant gig. Making a vending machine game after that: decaying.games/discord Done a bunch of games and VR. For other things me: @deekej.bsky.social Swedish. He/Him

Will note that not much has happened on the game the past week or so. Part of it is Summer (Dave is on proper vacation) but even though I was supposed to keep going it's been tough due to a few reasons I won't go into detail here. (Mostly boring health stuff. I'm fine, but it is a distraction)

My domain provider was aquired a couple of months back, and it's been one hell of a downgrade. Lots of "information"(spam) sent frequently, and what I want to know is super obscured. I'm in my settings to update payment stuff and I can't find anywhere where it tells me what my next bill will be.

Apparently I'm active enough on github through my Vending Machine game commits that I got targeted by an outsourcing... scam??? Like, "you establish valuable contracts with Swedish dev rates, but we do the work for you for cheap!!" I'm... flattered? Weirded out? I don't know.

Starting to get some first iterations on the music for the Vending Machine game from our freelance composer, and I'm getting a bit worried.. ...are we really going to be able to make a game that lives up to the quality of these tracks!? 🤣 Still early days, but this might become one heck of an OST.

Getting our first pieces of feedback in from the playtesting! Largely things that were expected; there's not a whole lot of gameplay yet for varying impressions. I did like the (correct) call-out of "[mechanic] seems to be here just to have something to fill a void in the gameplay". 😆🫣

Sending out the playtest prototype today, and immediately got a request for a Linux build. Trying very hard not to hurt myself facepalming, as the only mention in Epic's documentation of building for Linux inside the engine is basically "press the Package button". GEE, THANKS.

dumb documentation from epic about pressing the obvious button, but not what to do if the button doesn't work.

Obviously looking forward to the playtest and getting feedback that we can use to make the game better. But I'm REALLY looking forward to the month-or-so after it, where we'll just be focusing on getting in as much visual polish as we reasonably can before the planned announcement.