Thought I could avoid making a temperature system for this game, but quite a few things need it now, so here we are. 🤷 First up is just making things store temperature, and being affected by temperature zones and ambient temperature, with custom heat transfer rates. 🐧🌡️🔥🧊
Zi
@majormcdoom.bsky.social
Canadian indie VR dev / founder @cozycubegames.bsky.social. Wishlist 🐧Penguin Festival🐧: https://store.steampowered.com/app/3552090/Penguin_Festival/ Past: Owlchemy Labs. Proud husband and shiba dad. - 🚫 gen AI - 🚫 genocide - ✊ trans rights
Finished the hinge and slider SFX modules. There's thresholds, ticks, and loops, and they can all be recombined in different ways, so it's very versatile. The sounds aren't perfect, but good enough. Gotta move on! #gamedev #indiedev #GodotEngine
Woah, woah, woah, WOAH! #gamedev #indiedev #GodotEngine
If you've been sharing the theory that the Avatar AI text was added by an unaffiliated artbook author, we now have official confirmation that it was actually a character artist very early on in production, with assurances that it was the only time it happened, as far as they know.
Update on this situation from our incredible PD Jake who is more qualified to speak on this than I. This is the last time I will be posting about this- thanks everyone for supporting our artists.
From an art slide for new Aang movie 🤮: ""Also according to chatgpt, "In general it is not common for South East Asian cultures to emphasize or traditionally have a strong association with beards. Traditionally valued a c clean-shaven appearance or minimal facial hair grooming.""
I dont know if this is brazen or it has just become so normalized that people who use the stuff don't see it anymore but the text that opens the final paragraph on the right on the big slides for your sdcc presentation is WILD
Did more physics/effects implementation involving plants and planters. My favorite is jiggly bonsai. 🪴🚿🐧 #gamedev #indiedev #GodotEngine
Every person overestimates or underestimates themselves at some point in life, but as a gamedev you can do both, professionally.
He's only gone and written 2,500 more words about how game devs feel about generative AI. Latest piece quotes around two dozen different people with an indie background. When asked how they feel about gen AI, not one, but two devs responded, "Fuck that shit." www.gamesradar.com/games/it-cre...
"It creates lesser games": Indie game studios are supposed to love generative AI, so why do the 25 devs I spoke to avoid it?
"So it may be slightly faster, and a lot worse, but it's also more expensive? Neat"
gamesradar.com
I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...
Fun fact: When I made the maraca scene in the Penguin Festival trailer, I hadn't implemented the shaking/audio yet, so I dubbed it over with sounds of person playing maraca. Now that I've finally implemented it procedurally, I think I got it pretty darn close! 🐧🪇🎶 #gamedev #indiedev #GodotEngine
Made some shaker tech with very finely tuned super-fake physics. Feels a lot better and provides more control than I thought it would! Gonna also use it for salt and spices and who knows what else. #gamedev #indiedev #GodotEngine
Made some shaker tech with very finely tuned super-fake physics. Feels a lot better and provides more control than I thought it would! Gonna also use it for salt and spices and who knows what else. #gamedev #indiedev #GodotEngine
I'm really happy to have systems/tools that remove barriers for rapid testing, with a side benefit of letting me easily make funny footage for social media. The flip side is that it's often unclear/misunderstood how much a post reflects the actual game. 😅
As usual, it's all physics-based. I added some force feedback, as well as a "fail state" if the knife doesn't catch due to something or someone interfering. ;) #gamedev #indiedev #GodotEngine
Made a "whittle item" motor task which lets penguins whittle any point on any object, with smart manual adjustments. Great for wood, vegetables, or fish. Flows seamlessly into / out of the "inspect item" motor task too. #gamedev #indiedev #GodotEngine
Made a "whittle item" motor task which lets penguins whittle any point on any object, with smart manual adjustments. Great for wood, vegetables, or fish. Flows seamlessly into / out of the "inspect item" motor task too. #gamedev #indiedev #GodotEngine
Made an "inspect item" motor task, which lets penguins inspect any held item by selecting actual points on its surface and rotating the hand to get a better view. #gamedev #indiedev #GodotEngine
Full world paint system using Godot's lightmap UVs to automatically work with any mesh in the scene. Godot doesn't actually support doing this so it got a little hacky at one point. #godot #godotengine #gamedev #gamedevelopment #indie #indiedev #indiegame
Fun fact: the sun and lens flare are only three meshes, moved entirely in a vertex shader. No post-processing or fancy fragment operations. 🐧☀️😎 #gamedev #indiedev #GodotEngine
i know everyone is looking for work but turns out, i could use some too. if you need your game designed, programmed, or writed, i'm a guy who does those things. colin.how
Made an "inspect item" motor task, which lets penguins inspect any held item by selecting actual points on its surface and rotating the hand to get a better view. #gamedev #indiedev #GodotEngine
The amount of an NPC's body that turns to face the player can be used to communicate tone, context, and/or social hierarchy. #gamedev #indiedev #GodotEngine
This new "give item" motor task showcases some recent improvements to penguin peripheral spatial awareness and spinal rotation math. Also flows seamlessly in/out of the hammerspace motor tasks. #gamedev #indiedev #GodotEngine
This new "give item" motor task showcases some recent improvements to penguin peripheral spatial awareness and spinal rotation math. Also flows seamlessly in/out of the hammerspace motor tasks. #gamedev #indiedev #GodotEngine
Hammer space. 🐧⚒️ #gamedev #indiedev #GodotEngine
Epic. Spaceflight. Action. Roguelike. This is Rogue Eclipse, launching NEXT MONTH ON AUGUST 7th! 🕹 Arcade Flight Controls 💥 Merciless Armadas to Blast Through 👾 Epic Boss Fights to Overcome 🚀 A Story that unfolds over roguelike campaign Wishlist Here! bit.ly/4bRLumD #gaming #indiegames #gamedev
If you make a game with more than one penguin and any amount of color, people will call your game Club Penguin. Ask me how I know. 🪇🐧
Warning: If you make a game involving paint spills people will call your game Splatoon. If you make a game involving graffiti people will call your game JetSet radio. It doesn't matter how much work you do for it to very obviously not to be that and have its own identity, people will do it anyway.
Been getting lots of mileage out of backsplashes (wasn't 100% sure I would). My scripts are much easier to navigate now, and just generally more pleasant to spend time in. 😌📜💦 #gamedev #indiedev #GodotEngine
Here’s a quick sample of my new snow system, with snow accumulation! Feels like walking on clouds ☁️ #gamedev #screenshotsaturday #fox
Trying to fix a tiny bug in the character posture controller, but ended up making things worse. #gamedev #indiedev #GodotEngine
It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedev
Penguin Festival on Steam
You are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ...
store.steampowered.com