@deya.live

GameDev, DevOps, Being Happy and Living Life with some love in there :) Itch.io: https://deya-0x.itch.io GitHub: https://github.com/deya-0x

Worked with many langs and 2d/3d engines. But, there is something so fun about Construct. Extremely rapid prototyping, built-in sprite/anim editor, and super simple visual coding massages my brain. Making an effort to poke my old Construct projects. :) #construct #indiegame #gamedev @construct.net

Jay: Our goal is to give can have fun and feel safe. And so we've already always focused a lot on trust and safety, making sure that users have an ability to have an experience that's free from bots and harassment and spam

Love MagicaVoxel, but decided to give Goxel a try. I like it but at least on Windows I could not get it to run in a Windowed mode. So I forked the source and made the mod myself. Fork: github.com/deya-0x/goxel Release: github.com/deya-0x/goxe... Launch: goxel.exe -w 1280 -h 720 #voxel #gamedev

GitHub - deya-0x/goxel: Goxel: Free and Open Source 3D Voxel Editor

Goxel: Free and Open Source 3D Voxel Editor . Contribute to deya-0x/goxel development by creating an account on GitHub.

github.com

Totally doing a re-watch of Dr. Who starting with Eccleston because I haven't kept up for quite a few years. I needed a refresher!

Decided to update my handle on bsky to "deya.live". :) Picked up the domain and might pop a blog or some other content on there related to gaming and gamedev. ^.^

So I stumbled upon this gem yesterday (via Rick Brewster) from the Kicad Windows platform. We've been fighting with elusive reports of Windows users not being able to run Godot at all for years... Turns out they all have the #Nahimic DLL injection thingy. Stop 👏 injecting 👏 crap 👏 in user 👏 apps

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Having a lot of fun with MagicaVoxel and Godot. This turned out looking really nice. Night time is another story, lighting is really tricky there.

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