It had been a while since I last made a running animation, and with this character it’s suuuper fun 💃
D ' A n g e l 🗿
@diangeel.bsky.social
Game animator https://linktr.ee/angel.paez
Rig finished🥳 I’ve added a couple of things, like eye switching via a controller or some extra controls for the feet. From now on comes the fun part: animating it and seeing how it behaves in the engine 😁 P.S: I’ve named it Torky 🤖
This buddy is almost ready. I just need to add a few QoL tweaks and the rig will be finished 🤖
I’ve finally finished the model of my robot. I gave it an orange color that I think suits it really well. Honestly, I’m really proud of how it turned out. I never thought I’d be able to make a character like this☺️ It’s been a beautiful process, and now it’s time for the rig 🥳
I think making the hand has been the hardest part of the whole character. I had to iterate a lot to get something I was happy (thanks to my modeler friends who gave me great tips) 🙏 And with this I’d finally have the model finished, I'll upload another post with the full mesh ☺️
Arm time🦾 The hardest part here was shaping the forearm. The upper arm was just simple geometry with a few tweaks I felt more agile modeling this time, although I still find it difficult. My admiration to all modelers 🤌 Its almost done!
Foot done 🦾 For this it was easier for me to use the sculpting tools to shape it and then extrude. I separated the toe and the heel with the future rig in mind Now I just need to mirror the leg and he’ll be able to walk I really like how it’s turning out 😁
worked on the protective part of the lower leg. This piece has a slightly unusual shape and it took me a while to get it right, but I think it turned out well in the end. The leg is starting to take shape, now I just need to do the foot (I have a feeling that’ll be tricky) 🤖
Time to work on the legs. I followed the aesthetic of the chest and added protective pieces for the thigh and knee (those were the most complicated parts of it🤕) The joints are spheres, so later when I rig and animate it it’ll be easier 🤓
Busy days at work 😮💨 The back was looking a bit empty so I added this kind of backpack. The belt was harder than I expected, making holes in the mesh is more complicated than I thought 😅 I’m happy with how it’s turning out, I’m really excited to see it finished 🤖
Next part of the torso done. This part was a bit easier than the previous one. I started from basic shapes and shaped them the way I needed. For the abs I simply drew on the surface and extruded those areas I think I should optimize the mesh a bit more but for now it’s fine 🧐
Morning modeling: working on the chest piece. This will be a protective part that adds more texture/variation to the chest. I started from a smoothed cube, and even though shaping the mesh is complicated, I find it relaxing 😌
I wanted to learn the basics of modeling so I started a new project from scratch. My intention is to go through the entire process, from creating this character, to rigging, animation, and finally implementing it in Unreal with a small playable demo. Let’s see how far I can get 🤓
I’ve fixed some bugs that a few of you pointed out. It’s ready for you on Gumroad Sorry for the inconvenience and thanks for using the rig! 🫰 diangeel.gumroad.com/l/megaman
Mega Man Rig
This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...
diangeel.gumroad.com
Some of you mentioned there was an issue with MegaMan’s eyelids. I’ve uploaded a new version with the fixes. He should blinks correctly now 👍 diangeel.gumroad.com/l/megaman
Mega Man Rig
This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...
diangeel.gumroad.com
I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social #3DAnimation #Megaman #NoAI
Mega Man rig OUT NOW! Free rig for maya GUMROAD link: diangeel.gumroad.com/l/megaman Socials: linktr.ee/angel.paez If you animate with it, tag me l'd love to see your work! Have fun! 🫰
Hi everyone 👋 I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days And yes, of course, it’ll be free 🤙
Hi everyone! I’m back after a few days on vacation. These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🤟 #game #megaman #animation #unreal
First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol 🙃 Now it’s time to bang my head against the wall to make it attack
Small rig made for my MegaMan project 🦇 I want to turn this little guy into an enemy that gives you a real headache 😈 #rig #maya #game #animation #megaman
Last locomotion mechanic: Wall Jump⚡️ I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play with🤓 With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat...
Quick update made today, I thought changing the color of the suit might look good 🖌️ Maybe I could create a specific animation for it... we’ll see
Dash unlocked! I've been working in a dash move to my boy and I’m way too excited about it haha I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere 🤖
These days I've been working on the shooting system, it's not perfect but it's a start 🙆
busy weeks but it’s time to get back to my MegaMan project
💥 Made a little Hornet combo animation… during my vacation! 😎 Huge thanks to Guillaume Tiberghien for the awesome 3D model ! And of course, big shoutout to Team Cherry for crafting such an iconic world. Animation done with Autodesk 3dsMax. #animation #gamedev #hornet #hollowknight #GameAnimation
Another week, another Wicked Animation is back🔥 Kicking things off with a ranged attack from one of our bounty enemies: the Red Dagger. No Rest for the Wicked by Moon Games Studio 🌒 #animation #gamedev #3d #game #acrobatic
Kicking off a new side project 🤖 Lately, I’ve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! It’s just a basic movement system for now, let's see where it goes! #3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games