Bruno Simon

@bruno-simon.bsky.social

Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com

Proud of myself today. What started as a simple infinite-grid shader turned into a month-long journey through rendering, maths, and plenty of frustration—but I finally got it working. I wrote about everything I learned: willofindie.com/proj/infinit... #webgpu #rustlang #glsl #realtimerendering

Infinite Grid Shader

Learning to create an infinite grid procedurally using GLSL shaders. This post contains my notes, lessons and findings, and is intended for personal reference. Therefore, you might find errors, misjud...

willofindie.com

Most online “GLB optimizers” only optimize for file size, but they still take up a huge amount of memory. One Sketchfab example: No compression: 39 MB file, 342 MB in memory Other tools: 4.26 MB file, 22 MB in memory My tool: 0.68 MB file, 6 MB in memory