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Rust 🦀, Bevy, Game Dev and Beyond

In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.

A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lightsA screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms