Bevy 0.19 ships with a important ECS change: resources are now components, so no special case anymore, all nice bevy_ecs features that apply for components now apply to resources (singletons): https://bevy.org/news/bevy-0-19/#resources-as-components #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: https://bevy.org/news/bevy-0-19/#rectangular-area-lights #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: https://bevy.org/news/bevy-0-19/#more-feathers-widgets #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with plenty of performance improvements by shifting more work from the CPU to the GPU: https://bevy.org/news/bevy-0-19/#render-big-scenes-faster #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: https://bevy.org/news/bevy-0-19/#next-generation-scenes #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: https://bevy.org/news/bevy-0-19/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
bevy.org
Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: https://www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social
Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: https://www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: https://www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: https://youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: https://www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: https://www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮
In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: https://rustunit.com/bevy-meetup/bevy-meetup-13/ #rustlang #gamedev 🦀🎮
How we build a very simple, fast self hosted link shortening service thats free to use and open source: https://rustunit.com/blog/2026/04-17-ezlime-link-shortener-in-rust/ #rustlang #link #shortening 🦀
For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: https://rustunit.com/blog/2026/03-30-gitea-ci-autoscaler/ #rustlang #kubernetes #rust 🦀🕸️
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev 🦀🎮
godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" Devlog: godot-rust.github.io/dev/march-20... Help us spread the word: redd.it/1s5it1y If you like it, consider GitHub star or sponsor! Huge thanks to all contributors!
March 2026 dev update
godot-rust
godot-rust.github.io
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮
Bevy 0.18.1 is out now! This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function. github.com/bevyengine/b... To update from Bevy 0.18.0, just run "cargo update"
Comparing v0.18.0...v0.18.1 · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Comparing v0.18.0...v0.18.1 · bevyengine/bevy
github.com
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://www.youtube.com/playlist?list=PLbvvWoCXmXkKfEIlZyD7vYyBoR4JnowiT #rustlang #gamedev 🦀🎮 @bevy.bsky.social
In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social