Bevy

@bevy.org

Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevy.org

Fire in my game: How to render fire as real geometry on the GPU: left -> raymarch (8 steps) in a traditional frag shader right -> real mesh: a compute shader makes bezier ribbons + a vertex shader extrudes them into triangles right's cheaper but more work Devlog below #gamedev #bevy #vfx #shaders

I’ve been building a game in my free time for the last 4 years with Rust + #bevy, and the Steam page is up 🙂 You don't control the hero. You draw the path, cast the spells; he walks it and fights alone. He has desires of his own, and strays when you break his trust🐸 #gamedev #rust

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To keep the Web WASM build lightweight, I used Blender to bake static lighting into the vertex colors. The scene still uses lit materials, so it supports dynamic lighting and shadows. Vertex baked lighting + dynamic shadows! #bevy #gamedev

I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection.

The Dash phase resolves before the Strike phase. If a player predicts that an opponent will target their unit this turn, that unit can sidestep away before the attack resolves in the same turn. I love this kind of mind game tension! #bevy #gamedev