anyways ...i added a sidebar to my website!! and a few other new things you can find out about on my latest blog post :) ⤷ doce.sh/blog/changel...
Doce 💫
@doceazedo.com
🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️🌈🏳️⚧️ he/they • Have fun 🤠👉 https://doce.sh
Sprinkles, my GPU particle system & editor has reached v0.3! 🍩💕 it includes #bevy 0.19 support, WASM support, and visibility AABBs ;) ⤷ full changelog: github.com/doceazedo/sp...
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
bevy.org
All uses of AI are costing someone… this sucks as the Game UI database is such a valuable resource.
There are two ways to resolve the cognitive dissonance of being on Twitter while also caring about all the awful shit happening because of Twitter 1. Leave Twitter 2. Stop caring Profoundly disappointing how many people I like seem to have chosen the latter
i fear i’m very much enjoying playing albion online 😔 this will be so bad for me lollll
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
did you know? blender can generate convex hulls handy for in engine collisions
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
Fields of Aaru: Official Reveal Trailer
YouTube video by IGN
youtu.be
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
The Data Structures of Roads
What is the data structure of procedural roads?
sandboxspirit.com
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
made some loot VFX variations! 💫✨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...
got my first PR merged into #bevy!! 🥳💕 github.com/bevyengine/b...
Fix `AlphaMode::Mask` threshold being ignored on unlit materials by doceazedo · Pull Request #23206 · bevyengine/bevy
Objective I noticed that changing the AlphaMode::Mask threshold value had no effect on my material. Looking into the PBR shaders, I found out it was only reading the alpha_cutoff for lit materials,...
github.com
the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬