parse 🔜 MFF, FC

@parsenoire.com

🇵🇭🏳️‍🌈 • 30s • he/him • border collie → furry artist and indie game dev → top dog @animalworkshop.co

🦨Fox Stamps Early Access has now begun on Itch and Steam! We're creating a nonogram game that aims to be approachable for new players as well as enjoyable by long time fans! You'll get immediate access to 64 puzzles, with more on the way as we develop it further (links in reply) #indiedev #gamedev

github.com/nothings/stb After several years, new releases of all libraries. Fabian "ryg" Giesen and I have gone through all the Issues and PRs, leaving 15 Issues and 10 PRs unresolved. Every single one of the 19 libraries has at least one change. ~300 commits to the repo. see Release_Notes.txt

GitHub - nothings/stb: stb single-file public domain libraries for C/C++

stb single-file public domain libraries for C/C++. Contribute to nothings/stb development by creating an account on GitHub.

github.com

Making a future where it even feels possible to say no because of ethical, social, moral or other considerations (even newly formed ones) is the point, and the politics of refusal must be a big tent.

I want to point at a small paragraph in yesterday's statement from some of the Independent Games Festival Jurors, and say: “The past” is not a nebulous historical space from long ago. The past is always in the process of becoming. There is always room to look at active harms and change one's mind.

Above all: Our goal is to state solidarity with those who despair over the future of their art, their craft, and their industry—including those who have experimented with these tools in the past, but who now believe they are not in our best interest.

Perfect example: a kid shows you something they drew. You don't go "that looks nothing like a dog" you praise them for doing something they felt inspired to do. This results-based value society is the direct result of capitalism. People over products!!!

Wyatt BIRD@wyattbird.bsky.social · 3d ago

People are to concerned with making things perfect rather than just making. I care about garbage games that someone put their blood sweat and tears into over something a machine shit out in two prompts. Creating isn’t about the product and that’s lost on folks nowanddays.

Frankly that Unity's developer support team (a level of support that developers have historically been forced to pay massive amounts for) could not figure this one out is more of an indictment against Unity's reducing ability to enable and support game development than it is of House House?

@steve-coan.bsky.social · 3d ago

took me 3 hours but I figured out the “URP culling shadowcasters behind the camera” issue House House cites in their disclosure. This culls immediately when the object is off-camera, but modifying the culling params with a custom frustrum is straightforward

Seeing way too many takes about how "AKSHULLY AI FOR CODE IS OK 🤓" today by people who - don't code/think it's magic - assume/go by what they've been told - don't/can't fully understand or appreciate it - "can't see, don't care" - are new to/bad at it - lost interest but still pretend to do it 💰

For real though: Looking up documentation, or even asking the developers, can often result in no solution. Asking around in a community often has much better results. These are people who are knee-deep in using the tech. They will always find problems, and solutions, quicker than the developers.

Joe Wintergreen@joewintergreen.com · 3d ago

a feller in my discord just solved the unity shadow thing in a couple hours. shoulda just asked in my discord exhibit ten thousand

Here's my AI disclosure statement: Sometimes I'll google something like "100CAD to USD" to get an exchange rate, but accidentally leave in a dollar sign at the start of the search, which makes the AI overview show up and decide to burn a tree in my honour in order to give me the wrong answer