Aluigi 🚗🪽

@aluigi-fromkart.bsky.social

🇨🇱, 19, him/he Self proclaimed best example of "Chiflado" I draw I race I watch races and like others' art I like math and I like science

Ninth of the Month 10/12 not 1, but 2 instances of #art of #OC Aluigi posing like Sonic in Smash Ultimate 1. On paper, dated 14/1/2024 2. On ibisPaint, dated 5/10/2026

#OC Aluigi doing Sonic's pose from Smash Ultimate. Paper and pencil drawing. Dated 14/1/2024#OC Aluigi doing Sonic's pose from Smash Ultimate. Digital drawing, specifically on ibisPaint. Dated 5/10/2026
Aluigi 🚗🪽@aluigi-fromkart.bsky.social · 2mo ago

Ninth of the Month 8/12 #art #OC Aluigi's Abilities, finally pictured as part 4 of his reference sheet 1. Hair control 2. Immortality 3. Speed 4. Car Racing If anyone is interested on how well he would fare on other activities, please do ask by replying to this post!

In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.

In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM

Tired as shit of AI companies trying to convince us that AI is 'sentient' or 'conscious', everyone already knows that the only real sentient AIs are the level 9 Melee Ganon CPU and the CPU players in Worms when they hit shots that are a little too good

shoop da woopのヴィデオを見た後でたタブを切った、逆に「imma firin mah lazah」となんと怪しくリープレイしてた。同じタブで他のヴィデのペイジを開くなら「LAZAH」がもう一回聞こえる。like wtf

Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.

A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social