I've been wanting to make a rendition of DeeJay in this style, because everyone else that tried to failed miserably. #pixelart #CAPCOMVSSNK #StreetFighter
MotorRoach
@motorroach.bsky.social
Professional pixel artist. Worked on SRB2, TMNT Shredder's Revenge, and working on Toxic Crusaders and He-Man and the Dragon Pearl of Destruction!
So, I did a complete sprite set of one of the characters seen here. But I won't say who it is yet ',:^J
Been experimenting with the SOTN sprite style. It's a lot of fun #pixelart
Just realized I never shared this here TMNT art in the style of old Bengus art (circa MvC1.) Made the Turtles, and was initially just going to add April O'Neil, ended up adding Splinter, Bebop and Rocksteady as well. I made these during a number of livestreams. Could be fun to add more.
Nicole as the soldier from TF2 Remake of art I did in 2015 :>
📯Just realised MSPaint has a framerate. It's about 15FPS
Really sad to hear that Kavinsky passed away. Like with many people, his Nightcall song was pretty much my gateway drug into the synthwave genre, which then contributed to my fixation of its overall blue and purple light aesthetic in my art. Rest in peace, dude.
I forget, did I ever repost the Superstar Saga styled Plumbinator my itself? If not, here’s a repost focusing solely on it. #pixelart
UFO 50 has so many weird little secrets in it... it's been almost 2 years and we're still discovering more!
Me: "I'm so tired of MM2 Wily Stage 1" Also me: "KIMI GAKURE TA YUUKI WA OKKUSENMAN! OKKUSENMAN!"
A Werewolf named Wolf. sometimes I think about changing his design or idle animation again and then I remember how difficult this one was the first time. eh. always something I'm not happy with, I guess #art #pixelart #animation #oc
Sonic XG got a new preview demo released. There's plenty to enjoy about it, and despite this being a new take on the original's, it still has some traits that make it feel like an old fangame in an endearing way. I do have some problems with it, but there are a lot of positives overall.
Someone else is apparently working on a decomp of the game, completely AI free
GitHub - Drahsid/mischief-makers: In-progress decompilation of mischief makers for the N64.
In-progress decompilation of mischief makers for the N64. - Drahsid/mischief-makers
github.com
Mischief Makers gets a recomp It was vibe coded Turns out it's buggy and has performance issues
Bald Man Makes 'Hlop' Sound
ALT: Bald Man Makes 'Hlop' Sound
static.klipy.com
Remember when everyone would make every other character into Mega Man Zero style? Here's one I did from a long time ago compared to one I made more recently.
TMNT: Turtles in Times x Mighty Morphin Power Rangers: The Movie (Genesis)
A little test animation for John Crawley's Overdrive Kick thanks to @motorroach.bsky.social for helping me with the base sprite. #snk #spriteart #artoffighting
I've also reshaded two famous fanmade sprites of Super Mario, with first being from ShinRyoga & NeOaNkH's Mugen iteration of him and second being a fanmade sprite by Xander often featured in Dorkly videos. I made them look, fr*aking good? And kinda fixed?
I was poking around model resource and I AM SHOOK WHAT YOU MEAN BOMBERMAN 64 IS SPRITES
Okay, you know how SNK revealed Art of Fighting 3 R, and they added two new characters to it, new sprites and all? I'm just saying, I'M JUST SAYING. Imagine they do SvC Chaos R, and... you know... feature a CERTAIN guy they had planned in the roster!