autumn wright 🍂

@autumn-wright.com

🧑‍💻 freelance culture writer, copy editor 💼 https://autumn-wright.com 📰 https://autumn-wright.com/subscribe/ ✉️ autumnwright at protonmail.com 🖼️ pfp by Kaylee Rowena

trying again because my pitches have gone nowhere i'm under no illusions i'll be paid anything close to what i think the work is worth but i'd like to see it published somewhere, if only to get it more eyes than it would on my blog please help me find a home for this

Last month, a third-party translated a 1996 conversation between now-deceased auteur Kenji Eno (D, Enemy Zero) and Nintendo legend Shigeru Miyamoto (Super Mario, The Legend of Zelda). They spent much of the interview debating Eno’s disappointment in aspects of Super Mario 64’s design, a back-and-forth that at times feels testy but clearly comes from a place of passion and mutual respect.

The part that really grabbed me by the nape of the neck, however, was Miyamoto mentioning Aquanaut’s Holiday – an artsy-fartsy ocean life simulator directed by Eno’s best friend Kazutoshi Iida – in response to Eno comparing Super Mario 64 to a “really strict after-school sports club."

Miyamoto's right that Aquanaut's Holiday wasn’t a commercial blockbuster, but it felt weird for an artist of his influence endorse such a narrow view of success, especially at a time when Nintendo itself was leading the charge into uncharted territory. Maybe the answer lies with Iida himself, as well as the philosophy he modeled through his own games.

I've spent weeks replaying Iida's oeuvre – Aquanaut's Holiday, Tail of the Sun, and Doshin the Giant – and researching his influences. What I found was two correlations, the first between Iida's video games and artists like Marcel Duchamp, who in his time pushed the envelope of what was considered art, and the second between the gaming public's decades-old obsession with treating "fun" as the only aspect of a video game's legitimacy and the Nazi party's campaign against "degenerate art."

Anyway! I've already done a lot of the legwork on this piece, and could see it coming together very quickly depending on Defector's needs. As for word count, it's looking like a big one, probably 3-4k words. It goes into a lot of detail to explain Iida's career and each game in his trilogy as works of art, so I can see it being interesting even to folks who's only exposure to video games is Pac-Man.

i am writing a book! i’ve been talking to the creators of doom, marine doom, & america’s army, plus academics, drone experts, former military… it’s been so fascinating and i am excited to share it with you all. all that time i spent playing CS as a teen is finally paying off lol

(Screenshot of a Publisher’s Marketplace listing) Doom & Duty by Maddy Myers. Imprint: Grand Central. A detailed look at the history of first-person shooters, the gun lobby, violence, military simulators and recruitment tools, and the psychology of why it feels so satisfying to point a gun at someone’s head in a video game and pull the trigger, to Jacqueline Young at Grand Central, in an exclusive submission, for publication in summer 2028, by Charlie Olsen at Inkwell Management (world English).

idk this youtuber at all but the production narrative sounds consistent with the finished product (neat character designs and background art, gorgeous animation for bursts of a few seconds, incongruent edits, stifled choreography, underdeveloped script)

Asher Elbein@asherelbein.bsky.social · 2d ago

I usually don't share Youtube videos, and I can't vouch for this guy's reporting. With that said: this struck me as a pretty believable behind the scenes account of the production and workflow issues (and crunch) that went into making the film

actually surprised how much raiders manages to feel like the best parts of salmon run just when doing a dungeon with randos. did not expect ink and turf management, managing chum, and boss priority to be so important from what I saw pre release.

in July, bystander video of another police killing in broad daylight went viral. 6 years since 2020's movement to defund and abolish police, killings have risen—now including Corey Ruiz. organizers place his killing in a long backlash to it, which began immediately: police budgets went up by 2022

Killing of Corey Ruiz revives calls to shift power from police to communities

Community organizers demand systemic changes after police killed a 38-year-old Black man in Wisconsin

theguardian.com