Maia 🔜 PAXU

@maiasgameroom.bsky.social

Just a gamemaster having fun telling stories with her players. Lover of music(als), poodles, and TTRPGs. 🎙️ Podcast Hub: https://dub.sh/mgr-pod-links 🌐 Full Site & APs: https://dub.sh/mgr-full-site

I get the point for sure but I think this assumes table adaptation is inherently a failure of the rules. Cause a lot of RPGs are explicitly designed around rulings, interpretation, and adapting to the fiction. There's a difference between engaging with that design and having to fix a broken game.

"This year Halloween fell on a weekend"@bankuei.bsky.social · 2mo ago

In the world of RPGs, "don't play the rules as written" as an answer to problems experienced in play is a bit like "This Bestheda game is great, oh, you're not playing with these 37 mods that's why you're not having fun, you should have known better". 😬

Working on a TTRPG designed specifically for actual play. The mechanics are rules light and fiction first. The real focus is everything around play: pacing, scenes, spotlight, audio clarity, GM/player guidance, and producing good episodes without sacrificing a good game. What'd YOU want to see?

Some news: I'm starting a blog dedicated to critical writing about Actual Play! It's called Critical Bearings, and my first post is up. I talk about my relationship to criticism, AP, the shape of current critical landscapes in Actual Play, and my hopes for this project. :)

Getting Our Critical Bearings

Welcome to Critical Bearings, a place for critical engagement with the art form of Actual Play. I’m Esther, and I love Actual Play and media criticism. My relationship with criticism began to take sh...

criticalbearings.com

How two people make a game: he designs, writes, shoots video, and is learning After Effects alarmingly fast. I do layout, ops, marketing, the LLC, the contracts, the site, and the spreadsheet nobody else wants to look at. Neither of us has done this before. We're doing it anyway.

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