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@somehowcreative.bsky.social

She/her | 18+ | Graphicdesigner, Illustrator & Hobbymusician posting in German and English (sometimes i re/post nsfw, so be aware of that) 🏳️‍🌈 #fcknzs | http://Twitch.tv/SomehowCreative | https://ko-fi.com/somehowcreative

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

They're currently promoting Hololive Dreams so hard again that it makes me think the game really has to suck OR is not selling well enough...and with selling i mean ALL the Gacha hell since the base game is for free and gives you nothing.

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

A screenshot from Star Wars: Galactic Racer from Moby Games site, highlighting 1,136 people (1,109 professional roles, 27 thanks) with 1,159 credits.
GamesIndustry.biz@gibiz.bsky.social · yesterday

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

If you've got a professional account on Instagram switch it to a personal account before the 30th, or Facebook is going to essentially have full licence rights to everything you put on there 🤷