localthunk

@localthunk.com

Literally a fool Creator of Balatro ( @playbalatro.com ) Business/Media: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦

My friend @tricko.bsky.social launched his first ever game in early access today! I’ve played it with him and some other devs over the past year, it’s great fun It’s a cool take on platform/fighter, and it even has online multiplayer! Crash his servers >:) store.steampowered.com/app/3108230/...

Save 10% on Nice To Yeet You on Steam

Welcome to the BOUNCE! Grab your controller, buckle up, and prepare for a face-off like no other in Nice to Yeet You!

store.steampowered.com

I wanted to give an update on the Balatro 1.1 release date: localthunk.com/blog/im-slow TL;DR is that it will not be coming out in 2025, it is still coming out for sure, and I'm sorry. The new timeline is "it's done when it's done" Please read the blog post for more details

I’m Slow — LocalThunk

Hello people, long time no chat! I have some unfortunate news: The promised 2025 Balatro 1.1 update isn’t going to come out in 2025. I know, I announced that it would, but it has become clear now th...

localthunk.com

My friend Paci has been working on this for a while, so cool to see the store page after all the iterations the game has gone through! Very excited for this one ⛏️ one of those games I’ll probably sink a bunch of hours into on my Steam Deck

Paci ⛏️@hookariagames.com · 12mo ago

Here we are! Hold the Mine is officially announced! Hold the Mine is a unique rogue-like survival game where you explore and defend your mine against waves of monsters! And you can try the playtest version right now! Wishlist & Playtest here: store.steampowered.com/app/3164960/

if you wanna make video games as a career you have to enjoy the process of making video games. its not enough to just enjoy the end result. same goes for most types of creative works

I have 100% completed Balatro! Was a ton of fun to hunt for Completionist++. I play a few runs before bed and it's been a great part of my daily routine. I think it's also equipped me to better design the 1.1 update Pumped to do it all over again with the new content when it comes out!

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The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans

Pointless Balatro lore: When I started Balatro dev I was living in my hometown of Regina, Saskatchewan. I had a bus stop outside my apartment (similar to the one in this image) and I based the art of 'Ride the Bus' on that bus stop! Every time I see that joker it reminds me of my old apartment

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Introducing Balatro: choose your own adventure edition! This compact 96 volume set includes riveting gameplay from 2 unique seeds across only 84,000 pages. Reroll shop 4? Simply go to vol 41 pg 338! Reroll again? Vol 11 pg 740! Endless entertainment! (Note: endless mode not included)

Nothing fills my cup more than seeing my fellow indie devs, and in this case I’m proud to say my friends, succeed in launching their game. I’m beyond excited for the team at Pengonauts, they’ve created one of the best in the genre with StarVaders Go play it! Support an indie!

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Blue Prince is already one of the best games I’ve ever played and I still feel like I’m scratching the surface. Released today but lucky me I’ve been playing it all week (perks of the job) Get a journal, a pen, and buy the game already