Bora

@borademirbilek.bsky.social

Designer & Indie Gamedev Currently making @inthebelly.bsky.social Wishlist now so my suffering is worth it 🩸 https://store.steampowered.com/app/4102500/In_the_Belly_of_the_Night/ No AI 🚫 All pain ✍️

Dropbox has been emailing me every month for the last 2 years, that my files take 2000% more space and will be deleted unless I re-subscribe. I have done nothing The files are still there I think I accidentally discovered a new free tier no one knows about.

Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.

this was super fun to make and honestly turned out surprisingly good? using mouse gestures to “conduct” feels kinda solid #gmtk2026 #indiegamedev

Bora@borademirbilek.bsky.social · 3w ago

Made a rhythm game for #GMTKJam with @tapes.club @stefanevrard.bsky.social You conduct an unruly animal orchestra with your mouse while buying upgrades with your keyboard. If you miss a beat, they will get angry... Play 3 tracks and drop your high score: baybora.itch.io/meowstro #gamedev #gmtk

Games are art. Art changes us. We want a game that stops a billionaire mid-stride. It reaches their soul, holds them still, and they give everything away to mend what's broken. That is the game we want. #gamedev

Question for fellow devs: Most of my wishlists are from English-speaking countries, with a smaller but noticeable number coming from Russia, Brazil, Germany, Spain, and France. Would you prioritize adding more now, or put that time and budget into marketing and localize after? #gamedev #indiedev

Trying to make this game alongside an incredibly demanding full-time job is just exhausting. I'm also a father to a 5 year old, and I feel guilty for not putting the energy I put into the game into things for him instead. The constant maintenance of averting burnout is just too much sometimes 1/2

I'm going to hold a lecture about procedural music and also modular synthesis in Umeå VCV Rack is very nifty and I'm using it to solve all my audio utility needs. Like this patch for example. It takes an input signal, and segments it and writes the segments into multiple wav files based on volume

A patch in VCV Rack. Lots of modules connected together with virtual cables

SURVIVAL HORROR IN THE ALPS FFS! No AI slop in my game... For your consideration: Mundaun - a lovingly hand-pencilled horror tale. It's at 93% positive on Steam. It's on a steep sale right now. All human made. Sound. Voice acting in a language I don't even speak! BUY IT -> SUPPORT HUMAN (me)

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Open for work! 18 years experience in AAA games film/tv. What have I worked on? 6 Assassin's Creed games, Marvel MCU shows and films, Magic the Gathering cards, shorter stints on franchises like Deus Ex, Halo, Paths of Exile, Ghost in the Shell, Pirates of the Caribbean and many more.

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Hey all I'm looking for work! I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!

white knight in the woods with a dragon hunting him a collection of my landscape paintingscharacter concepts from the last of us part 2character concepts from a catan expansion