./yemáko/badgames.zip

@badgameszip.itch.io

having fun making bad games :) he/they • mid-20s • adhd 💀 6x award-nominated indie game developer ⚔️ 🎮 bachelor's in compsci + gamedev 🖥️ 🩵 art lover, anti ai 🚫 --- my links: linktr.ee/badgameszip support my work at patreon.com/badgameszip! ~

WAY too many good games out recently!! i got sucked into aliens fireteam elite 2 (and to be fair, I'm almost finished with it) but that's caused me to miss out on no more room in hell 2, and then wardogs is coming out soon, and all of these are multiplayer so i kinda HAVE to play then soon! ouch

"Architectural neoplasm" is a phenomenon where buildings, without apparent cause, start spreading outwards uncontrollably. If the growth is not quickly excised, it destroys the surrounding environment. While initially rare, this is starting to happen frequently to data center construction projects.

A green and serene valley is being overtaken by a gigantic, nearly organic looking building. It has flat ceilings and rows of ventilators like those of data centers, and it juts out at strange angles to cover the land around it. The terrain below it is becoming dry and barren.

so I entered my game "an unplayable game?!" into the serious play awards this year (unfortunately didn't win anything, I'm still an award-losing game developer) and they sent me feedback from the judges! shoutout to this person who very clearly did not figure out how to beat the game #gamedev

Judge's Comments: well, the intend of the game does make it very challenging. you quickly learn what it is like to play an inaccessible game. hard to make progress. but that is the point. what would make this better is some sort of help after several attempts explaining the problem, offering a solution, and allowing for progress. while intended to show frustrations of inaccessible games, there should be away to move forward more easily after the point is made.

it's been said before but aliens fireteam elite 1+2 have some of the best buildcrafting in the business if you like aliens or buildcrafting i wholeheartedly recommend the sequel!! :) if you look up build guides for games like this then i would instead recommend some shameful self reflection :(

i played ROOT for the first time last night, and WOW. it's so good, the asymmetrical design works so incredibly well and it's MOOT ACTUALLY THAT HARD to learn how to pay a faction!! I was expecting hell but the tutorial booklet was such a great inclusion i was woodland alliance :) fight the power!

In the next version of the itch app you can... make your itch games show up in Steam 😅. This has been a long outstanding request that should make it easier to play your itch games without having to change apps on Steam Deck or Big Picture mode

Screenshot of the "Steam Shortcuts" dialog in the itch app

I know that feeling. It's important to make the things that don't come out right so you can better understand how to make the next things, don't forget 🙏🏻🙇🏻

this week, i spent nearly 30 HOURS building the playable area for my next game (a tribute game for my childhood dog, who passed away earlier this year) and that feels like a HUGE amount of time, but i'm okay with that, bc i really wanted to get it right. and i havent even added props yet! #gamedev

a branching t junction made up of low-poly roads with a grey asphalt texture, surrounded by gently rolling hills of green grassa low-to-the-ground shot of a low-poly road curving gently to the left, with a steep decline and high hills to the right of ita POV shot of a low-poly asphalt road curving down a hill, with grassy hills all arounda POV shot of a low-poly asphalt road curving to the left before connecting to a T junction off in the distance

this week, i spent nearly 30 HOURS building the playable area for my next game (a tribute game for my childhood dog, who passed away earlier this year) and that feels like a HUGE amount of time, but i'm okay with that, bc i really wanted to get it right. and i havent even added props yet! #gamedev

a branching t junction made up of low-poly roads with a grey asphalt texture, surrounded by gently rolling hills of green grassa low-to-the-ground shot of a low-poly road curving gently to the left, with a steep decline and high hills to the right of ita POV shot of a low-poly asphalt road curving down a hill, with grassy hills all arounda POV shot of a low-poly asphalt road curving to the left before connecting to a T junction off in the distance