New @tresjs.org release day! Cientos 5.4.0 brings useBVH - optimize raycasting with Bounding Volume Hierarchy. Debug visualization, reactive enabled option, proper memory disposal. Big thanks to @iamtino.bsky.social & Jungzl for their contributions!
Tino
@iamtino.bsky.social
💻 Frontend developer and Vue.js enthusiast, TresJS core team member
Three @tresjs.org maintainers in the wild! @iamtino.bsky.social @alvarosaburido.dev at @vuejsamsterdam.bsky.social 💚🧡
Fragments concept from @vuejs.org on @tresjs.org ? Now possible! @tresjs/core v5.4.0 brings fragment instance support + critical renderer fixes. 🎉 Thanks @iamtino.bsky.social for making it possible! github.com/Tresjs/tres/... #threejs #vuejs
Release @tresjs/core@5.4.0 · Tresjs/tres
5.4.0 (2026-02-02) 🚀 Features core: initialize __tres.objects in context and update nodeOps for text node handling (d9d5893a) 🩹 Fixes core: fixed endless loop in renderer when handling fragment ...
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We went crazy 🤯 and added +13 new effects to @tresjs/post-processing v2.1! - Barrel Blur Effect - Chromatic Aberration - Watercolor - Scanline And more! github.com/Tresjs/post-... Big shoutout to @iamtino.bsky.social @dammontastier for making this happen! Video by Damien Montastier
The wait is over. Last big release of the year: TresJS Post-processing is live 🪐🎉 Huge shoutout to @iamtino.bsky.social for leading this package and andretchen0 for building all the visually cool demos. Official blog post and links on the thread 👇🏻
Become my co-worker! If you are a passionate Vue.js dev, this might be the right position for you. www.linkedin.com/jobs/view/40...
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