Necrotext

@necrotext.bsky.social

Local Bimbo, Piranha Plant/Phox/Plush- and furry/fuzzy critter artist. Trans, therian/kin, She/It; often nsfw 🔞18+ only🔞 - @enbyeon.moe 💜 @serpentsaurus.bsky.social 💙 Art Tag: #necrotextart Patreon: https://www.patreon.com/necrotext

basically for as long as i've been playing fighting games fighting game players have been saying "it's all ruined! save me, upcoming future release! save me, hazily remembered classic!" and i've been playing FGs for long enough that the future releases became the ruined games became the classics

sorry to the workers who are bearing the brunt of some upper management types thinking a fighting game could ever make fortnite money instead of the upper management types getting fired because they clearly did no research about what a fighting game market actually looks like

Thinking about pokken, and while it fizzled out for many reasons. I'll never forget people telling me fighting games are too hard to play. Motion inputs are too hard! The games are too complicated to understand! And pokken comes out, made for pad, no motions, surface level rps, and still no lol

A lot of the non-fighting game player discourse I see surrounding 2xko is that it was targeting the hardcore fighting game players too much. Which.. is a lesson I guess.

No matter how accessible, no matter how simplified you make your game these people who ask for these things simply will not play your game. Do not believe their lies.

oh your entire industry is crumbling because of externalities outside your control? Have you thought of starting a patreon so that you have to do a bunch of extra work on top of that?

Hey there! For those unfamiliar, I'm Devazure (Dev for short). I'm a longtime member of SMW Central (20 years this year!) One of my favorite hobbies is designing Super Mario World overworld maps. Here's a glimpse at my journey, with my first-ever OW alongside a remake I made this year (2006-2026).

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