Nifflas
@nifflas.bsky.social
Game developer and adaptive music specialist nifflas.itch.io
A sneak peek of the VCV Rack patch I've been making for tomorrow's music performance on twitch 20:00 (8pm) CET at www.twitch.tv/nifflasgames
Me desperately debugging why the value 0.4 doesn't register as being above a particular threshold My code: [SerializeField] float threshold = 333f;
Does anyone know if there are an archive of really old adverts for products discontinued loooong ago that nobody would worry if I use in streams? The weirder the adverts are the better.
I think I need to lock it in. Music performance test stream on Friday! 20:00 CET (8pm central europe time). Please join in and help me test the things! I'll do some live music using VCV Rack: www.twitch.tv/nifflasgames
NifflasGames - Twitch
he/him, making a game called Rhythm Doggo, it's about my dog, Hotdog. She's a good dog. — NifflasGames streams live on Twitch! Check out their videos, sign up to chat, and join their community.
twitch.tv
I think I need to lock it in. Music performance test stream on Friday! 20:00 CET (8pm central europe time). Please join in and help me test the things! I'll do some live music using VCV Rack: www.twitch.tv/nifflasgames
NifflasGames - Twitch
he/him, making a game called Rhythm Doggo, it's about my dog, Hotdog. She's a good dog. — NifflasGames streams live on Twitch! Check out their videos, sign up to chat, and join their community.
twitch.tv
Playing Derelict Star. I love this! I've struggled with how to through mechanics explaining something like this to the player. but turns sometime just spelling it out is very effective
I'll probably do some kind of short technical test stream near the end of this week, anyone would be up for joining in such a thing?
I'm still setting up my streaming stuff on twitch, and it'll definitely start happening some time early to mid September. So, follow me if you want to see when I start Main reason is, my game will have twitch integration and I'd love to have help from a chat testing the actual interactions
NifflasGames - Twitch
he/him, making a game called Rhythm Doggo, it's about my dog, Hotdog. She's a good dog. — NifflasGames streams live on Twitch! Check out their videos, sign up to chat, and join their community.
twitch.tv
I made a new youtube video starring this happy little guy. You can follow his silly adventures here: www.youtube.com/watch?v=BrXo...
I'm finishing my streaming overlay software right now, so I can stream game dev I'm going to start doing game dev streaming sometime next month, but follow me now if you want to be notified
NifflasGames - Twitch
he/him, making a game called Rhythm Doggo, it's about my dog, Hotdog. She's a good dog. — NifflasGames streams live on Twitch! Check out their videos, sign up to chat, and join their community.
twitch.tv
I'd like to play background music in my streams. Do you have some nice music I'm allowed to play while game dev streaming (it'll always be credited on screen)
I'm finishing my streaming overlay software right now, so I can stream game dev I'm going to start doing game dev streaming sometime next month, but follow me now if you want to be notified
NifflasGames - Twitch
he/him, making a game called Rhythm Doggo, it's about my dog, Hotdog. She's a good dog. — NifflasGames streams live on Twitch! Check out their videos, sign up to chat, and join their community.
twitch.tv
I have wrapped up my twitch integration! For someone not understanding OAuth three weeks ago, and barely having done any http and websocket programming 10 days ago, I'm very proud of having pulled this off. I even dare to say, this code is quite good!
I like when games makes me evaluate the situation for a bit, while coming up with a plan, before executing it perfectly (or fail hilariously) Maybe it's why I like PEAK so much
I just noticed, there are plenty new new webcomic names in just two weeks. That's the opposite of Oh No!
webcomic name
the same joke every time by alex norris
webcomicname.com
All the parts of my twitch integration works now and are well tested! Authentication, token validating, websocket, subscriptions Now I'm starting on the final part, the manager that automates when to do which of those things (right now I only have an UI with buttons that does these tasks manually)
My game, Rhythm Doggo, has now been in development for 14* years, and I'm still making lots of progress every day! *dog years
Rhythm Doggo on Steam
You wanted to play a video game and just got transformed into a dog! Rhythm Doggo is a classic platform adventure where you play as a dog and make music on the way. Can you go back to your human form?
store.steampowered.com
Monday evenings are the best, live modular synth performances on gsg.live I'm really happy I got into modular synth stuff
GSG.live — The Golden Shrimp Guild | — Electronic Live Music Streaming Community, Events & More —
gsg.live
we have an election coming up in Sweden I'll never get used to there being a neo-nazi party, and how many bought into the idea they've changed, because they use dog whistles now They're campaigning on "make sweden into sweden again" echoing both the neo-nzai slogan "keep sweden swedish" and maga
Pinball Spire is 40% off on #Steam! Grab it on its own or in a bundle with Yoku's Island Express to maximize your savings! Two different takes on a #pinball adventure, both currently on sale. 🎉✨🔮 ▶️ store.steampowered.com/bundle/84293... #indiegame #indiegames #gamedev #indiegamedev #gaming #games
Anyone happen to have knowledge about this? discuss.dev.twitch.com/t/token-vali...
Token validation questions
My game communicates with twitch directly, not involving any third party server. This all works fine already. I’m reading from Validating Tokens | Twitch Developers that I’m meant to validate the tok...
discuss.dev.twitch.com
My twitch OAuth + EventSub implementation is almost complete! No more undocumented anonymous IRC weirdness! The main thing that scares me is implementing surviving an EventSub redirect, but I got this far.
Psychonauts 2 is fantastic, in case you haven't played it yet
PSA: A heads up for those (kindly) supporting us with game purchases today: 1. Kiln and Keeper are getting permanent price changes soon! 2. All our games on Steam are getting international price adjustment reviews! 3. It's Psychonauts 2's birthday next week, which means a sale!
learning about networking code, looking at lots of examples online. So many are like: try { //stuff } //no catch haha. were there an exception? I guess we'll never know or stuff like while (!complete) { //spin spin spin the CPU as fast as we can until we get a response }
Anyone who's done twitch integration in the know? I'm using the implicit grant flow, according to documentation, access token is visible in the URI (fragment portion) I can guarantee it's not seen elsewhere, but that's not enough. Seems unavoidable I'll have to be like "DO NOT STREAM THIS STEP"
Getting OAuth Access Tokens
Getting OAuth Access Tokens
dev.twitch.tv
Look who's arrived in Edinburgh! First night tomorrow 😁
Did you know that my last itch release is a free game as well? Xenosphere, a small collab with @1neila1.bsky.social and @agaitcheson.bsky.social that maaay be a bit weirder than the itch page lets on
Xenosphere by Nifflas
A golf-like platformer with adaptive music
nifflas.itch.io