Thankies for the artshare :3 Name is Cecilia, known as Cecihoney or Ceci, I make pixelart mostly: cara.app/cecihoney @waxingluna.bsky.social @pumpkinaero.bsky.social @studiocarmim.bsky.social @bitebitebited.bsky.social @shrimpknight.bsky.social @girlypopmagik.bsky.social
Studio Carmim - Ardent Flame Lucia and the Accursed Mist
@studiocarmim.bsky.social
Solo indie game dev from 🇧🇷 based in 🇨🇦 You can support me here: https://ko-fi.com/studiocarmim Working on Ardent Flame Lucia and the Accursed Mist. Play the demo here: https://studio-carmim.itch.io/ardent-flame-lucia-and-the-accursed-mist
New devlog out! I showcase some of the work I've been doing this past few weeks with two short videos and list what I have in mind for the upcoming demo. Check it here and let me know your thoughts: studio-carmim.itch.io/ardent-flame... #solodev #indiedev #devlog
Getting Close to a New Demo!
We're getting closer and closer to the release of a more complete demo! There's still a lot that needs to be built, but having the systems working really makes me hopeful for it not being too long. Si...
studio-carmim.itch.io
If you see this, post something green 💚🍏
If you see this, post something green 💚🍏
It's been a minute since I shared this collection! Science + videogames? Say less. #gamestudies go.bsky.app/Vp95Zio
Now for the real question: is 18:40 too late for coffee? 🤔
I'm in a strong Angra phase since I started working on my game, and I've been listening to Heroes of Sand particularly often while drawing that I feel like it's the unofficial soundtrack now 😅 gotta love some good old metal espadinha
Shigeru Miyamoto says the games that resonate most with players all around the world aren’t those deliberately designed for global appeal, but those based on a developer’s personal interests. www.videogameschronicle.com/news/miyamot...
Miyamoto: Games based on developers’ personal interests resonate around the world, not those aiming for global appeal | VGC
If developers try to make something the world will like, it becomes generic…
videogameschronicle.com
Here's a quick preview of the new combat scene for Ardent Flame Lucia! I still need to fix a polish a lot of things, but I think overall it looks and feels pretty nice already. How do you think I could improve it? Let me know! youtu.be/hxeqllpapKM #solodev #indiegame #godot #pixelart
Ardent Flame Lucia - Combat Demo Preview
YouTube video by Studio Carmim
youtu.be
I've also been trying to be more proactive is posting devlogs on the game's page. I'll try sharing more there about what I'm thinking about and how I'm approaching the development and maybe some sneak peaks! But I'll try keeping them short and focused! studio-carmim.itch.io/ardent-flame...
Movement and Layers
It took a while for me to figure out how to set up my game world with an isometric view and multiple layers. I tried following so many YouTube video tutorials for isometric tilemaps and never found an...
studio-carmim.itch.io
Ok, I think I'm done with movement (for now) and can move on 😌 You can now move with mouse clicks, wasd or arrows! And after almost frying my brain figuring it out the game now has layers defined by a heightmap and stairs that actually work! What do you think?! #solodev #indiegame #godot #aseprite
Ok, I think I'm done with movement (for now) and can move on 😌 You can now move with mouse clicks, wasd or arrows! And after almost frying my brain figuring it out the game now has layers defined by a heightmap and stairs that actually work! What do you think?! #solodev #indiegame #godot #aseprite
the exacting truth behind every pixel shapes an immutable, eternal being #cyclops for #pixel_dailies #ドット絵 #pixelart #kiwisuper6 @pixeldailies.bsky.social
WISHLIST NECHROMIA NOW!!!!! store.steampowered.com/app/4720620/...
NECHROMIA on Steam
Trapped in a Castle made of memories that aren’t yours, you must navigate a path between light and dark to solve the mystery of your imprisonment and regain your freedom in this high contrast survival...
store.steampowered.com
Haven't posted anything in a few days because my mind decided that the game would look cooler from an isometric perspective and I haven't drawn many assets yet anyways so might as well commit to the change now... It is looking quite nice actually, hopefully I'll have something to share soon enough!
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
Lucia has touched grass today, have you? 🫵🤨
Bro why do we have the New Vegas filter applied to Toronto today?
hi #portfolioday! i am kiwibean!! i make pixel art about whatever i feel like! i am slowly developing a dark visual novel about identity, desire, and revenge!! i love making friends and do my best to support fellow creatives as much as i can!! #ドット絵 #pixelart
While Ren is not strictly a #thief, I think this kinda counts for #pixel_dailies ? Ren is a Tactician, a class that focuses on the Agility and Mind attributes. You can build them as a hunter, strategist, and, of course, a thief of the highest (or lowest) regard!
my first impression was undying love and adoration i have a new family member, an adopted black cat!! #impression for #pixel_dailies #ドット絵 #pixelart #kiwi1bit #1bit @pixeldailies.bsky.social
When I saw #impression as today's #pixel_dailies theme I knew what I had to do. I love the idea of Pixel Art viewed as close to Impressionism, and although this drawing I quickly put together does not make justice to the original, here's my version of Monet's Impression Sunrise in 30x20 pixels
A little late to the #purple theme for #pixel_dailies but I didn't want to loose the chance to introduce Nahla and her purple clothes and makeup! What do you think? #pixelart #indiedev @pixeldailies.bsky.social
Imagine if I threw away the very cute but extremely constraining pixel art UI I took hours to make and rebuilt the whole combat scene with modern UI inspired by modernized FF games?
the problem with the games industry is that it makes money in a sustainable way by creating stuff that people want to pay for this is in contrast to how big capital would prefer to make money, by trying to scale fake numbers to infinity using gambler brained investors lured in by impossible claims