Cherub
@polygoncherub.bsky.social
Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover. #CherubDev -> 🎮 #CherubArt -> 🎨
Dang. Am I gonna have to learn to mod RE engine. Why is there still no beastren tail mods?
Wow. I think I found a good example of Clover and Pocket talking to each other. Might have to try an faux anim later. www.youtube.com/shorts/AbLQe...
Silver x Graves | All Interactions | #deadlock
YouTube video by Lorebeans
youtube.com
I'll mention again, since Pocket and Clover haven't really been in the same picture yet; Clover is considerably taller than Pocket. Maybe if the poor girl would stand up straight, they could even things out a bit, but for the crushing weight of emo. Also. Lucky is not a Pocket fan. #CherubArt
Darktide slowly trying to catch up to my other hyper focus obsessions.
Well, it seems like that Cherub feels the spirit of halloween looming. @polygoncherub.bsky.social #art
I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines.
I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines.
Overly simplifying what I'm doing, but you can see some of the steps to the final render. #CherubDev #UE5
Sometimes I feel really smart. This is one of those times. I realized that I had more than enough bytes in a RGB buffer to encode 6 index(32) values. This has completely changed how I handle the rendering in LC and have since completely rewrote said rendering from the ground up. #CherubDev #UE5
Furries are like the Warhammer 40k Adeptus Mechanicus: It doesn't really matter if you find them unsettling or heretical because at the end of the day you still need one to make your life support machines work.
sharing some work of mine on the latest SR2 update :)
Slime Rancher 2: Ranching in Style (v1.3), Kate Probeck
Happy to share the latest work I've done for Slime Rancher 2! I held the majority of the responsibility for this update on the environment art side, including responsibility for set dressing the new a...
artstation.com
Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev
Who needs thousand dollar gpus when your game runs like this on a dev build. (I disabled lumen, nanite, vsm, vrt, and switched to dx11)
I can't be the first person to ever want to have multiple camera choices in a level sequence... Like, I just want to choose a random camera to be active for this sequence play. And yet, I can find no information on the topic.