Cherub

@polygoncherub.bsky.social

Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover. #CherubDev -> 🎮 #CherubArt -> 🎨

I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines.

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I was really unhappy with how messy the lines were looking so after changing several dozen params I'm getting much cleaner (but importantly still non-uniform) lines.

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Sometimes I feel really smart. This is one of those times. I realized that I had more than enough bytes in a RGB buffer to encode 6 index(32) values. This has completely changed how I handle the rendering in LC and have since completely rewrote said rendering from the ground up. #CherubDev #UE5

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Furries are like the Warhammer 40k Adeptus Mechanicus: It doesn't really matter if you find them unsettling or heretical because at the end of the day you still need one to make your life support machines work.

Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev

I can't be the first person to ever want to have multiple camera choices in a level sequence... Like, I just want to choose a random camera to be active for this sequence play. And yet, I can find no information on the topic.