New devlog: Directives — around forty-four challenges that pay out in cosmetics, never power. They tick over on bad runs too, which is the real engine behind "one more go". northforge-interactive.itch.io/pulse-zero/d... #gamedev #indiedev #godot
Directives: A Reason to Play Differently
Cosmetics gave PULSE//ZERO a reason to keep playing. Directives are how you earn them — a data-driven layer of around forty-four challenges that track what you actually do in a run and pay out in lo.....
northforge-interactive.itch.io