Should we launch a discord? I’m leaning towards not yet. I’d like to see more folks playing our games first! Getting more interested! #gamedev #indiedev #community
Northforge Interactive
@northforge-interactive.com
Northforge Interactive is an independent game studio. We create thoughtful, systems-driven games where simple mechanics combine into surprising, replayable experiences.
In No Return Depth, every role matters and so does carefully managing the engineering systems aboard the DSV Orpheus - you never know what’s out there! #gamedev #multiplayer #godot #indiedev
Our survival horror game, No Return Depth is coming along! Here’s a few scenes of what we’ve been up to over the last few days Who wants to join a playtest ? #godot #indiedev #gamedev #development #noreturndeotg
Our next game is titled No Return Depth. It's a co-operative submarine survival horror. Explore an uncharted abyss, keep your failing vessel alive, and decide whether you really want to know what’s out there. #survivalhorror #godot #gamedev #indiedev #screenshotsunday
New devlog up! northforge-interactive.com/journal/devl... Some older versions of screenshots (I wrote this one a while ago) but we take a deep dive into how our living grid works and how it works like a liquid. #devlog #gamedev #indiedev #godot
Devlog #006 — The Living Grid: A Stage That Reacts — Northforge Interactive
The arena floor in PULSE//ZERO is not a backdrop — it is a single shader that listens to the whole game and answers in light. Here is what the Living Grid is, why a reactive stage is the thing that ma...
northforge-interactive.com
PULSE//ZERO: EVOLUTION (v0.5.0) is out now. The Run Director now picks a Combat Profile that reshapes the run, and Sectors bend the rules. Eleven new enemies, two new bosses, an EVOLUTION leaderboard. Play free: northforge-interactive.itch.io/pulse-zero #godotengine #indiedev
PULSE // ZERO by Northforge Interactive
Survive. Adapt. Overdrive.
northforge-interactive.itch.io
A quiet week on the socials for us as we’ve been hard at work on a few things! 1. Polishing up the EVOLUTION update for PULSE//ZERO release this weekend 2. Working on getting to our alpha build for our next game (more on that soon) 3. Building a PoC for a multiplayer horror game #gamedev #indiedev
Me Explaining My Schedule Meme
ALT: Me Explaining My Schedule Meme
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It's Sunday again! show us what you got. 🛠️ Making a game? Drop a clip, a screenshot, a win, or even a struggle from this week. Doesn't matter how rough or early. We genuinely want to see it, and we'll be down in the replies cheering you on. #gamedev #indiedev #SundayShowcase
Rick and Morty: Show Me What You Got!
ALT: Rick and Morty: Show Me What You Got!
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Feel like adding more theme unlocks for PULSE//ZERO. One I have in mind is Game Boy but need a name for it that won’t get me sued and is more exciting than “handheld”. Thoughts?
Tetris on Original Nintendo Game Boy
ALT: Tetris on Original Nintendo Game Boy
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New Devlog: EVOLUTION - every run, new rules (first look) - PULSE // ZERO northforge-interactive.itch.io/pulse-zero/d... #godot #gamedev #pulsezero #indiedev
EVOLUTION — every run, new rules (first look)
The next PULSE//ZERO update is called EVOLUTION , and here’s the first look. Trailer below 👇 The headline is sector mutations : every run rewrites the base rules of the arena, so no consecutive r...
northforge-interactive.itch.io
111gb patches for games should not be something we as developers or gamers should accept.
#ThrowbackThursday time #indiegamedev community! Every great game started somewhere. Pen and paper or something digital! 📸 Your first prototype or oldest screenshot 🔄 A "then vs now" comparison Let's celebrate how far we've all come #gamedev #solodev #indiedev
Next PULSE//ZERO update: EVOLUTION 🧬 teaser trailer. Headline: sector mutations - every run rewrites the base rules of the arena, so no two runs play the same. Plus new bosses & enemies, a rebuilt audio system, and a visual pass. youtube.com/watch?v=5W8dhcUO8BY #godot #gamedev
PULSE//ZERO: EVOLUTION — Every Run. New Rules. | Reveal Trailer
YouTube video by Northforge Interactive
youtube.com
Masters of the Universe at Northforge Towers this evening. If this song isn’t in it at any point, we riot.
He-Man I Said Hey Sparkle Meme
ALT: He-Man I Said Hey Sparkle Meme
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Ok #indiegamedev community, let’s start #WaffleWednesdays! A chance to chat interesting community topics amongst the community. This week’s topic: OPTIMIZATION. How? What? When?
Yes, it could be time to start thinking about publishers if anything for budget and getting the games we’re making to more people #gamedev
I think I’m at a point with @northforge-interactive.com where I need to start thinking about a publisher and not be so staunchly indie so I can putting games like PULSE//ZERO and the handful of others there are in the background to more platforms and a have a marketing budget
In other things we've been working on, some huge UI improvements as part of the EVOLUTION update for PULSE//ZERO. New menu, arena mutations, more graphic polish. Get it now with the DISTORTION update: northforge-interactive.itch.io/pulse-zero
Fruits of today's labour... a new potential main menu for PZ
What do you call the art style of games like Oxygen Not Included? #gamedev
Calm down ONI
ALT: Calm down ONI
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PULSE//ZERO is pay what you want. If you'd like to help it reach Steam, there's a supporter tier - supporters get their name in the in-game credits under Community Supporters. Only 200 available though! northforge-interactive.itch.io/pulse-zero #indiedev
PULSE // ZERO by Northforge Interactive
Survive. Adapt. Overdrive.
northforge-interactive.itch.io
Do many of you fine folks of #indiegamedev do streaming of your games?
Ok #gamedev #indiegames friends! It’s that time of the week again! #SundayShowcase! What have you been working on this week? What are you most proud of? What was the most challenging?
Tony Scarapiducci: Showtime Baby!
ALT: Tony Scarapiducci: Showtime Baby!
static.klipy.com
We open-sourced the tempo-locked adaptive music system from PULSE//ZERO's next update. One 0–1 intensity dial blends the layers; section changes crossfade on the bar line, so a boss theme switches in without a tempo clash. github.com/Northforge-Interactive/adaptive-music-godot #godot #gamedev