Simon Parkin

@simonparkin.bsky.social

Author and journalist. Creator of the My Perfect Console podcast. www.simonparkin.com

Playing Big Walk has been joyous but also melancholic. It’s extraordinary to play such a rich online game where none of the interplay is mediated through crosshairs. Nothing against shooters! But all these vast fields of game design left untouched as the industry has refined such a narrow band.

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One of Hideo Kojima's real talents is that he would have exactly this idea but the stew would be dropped off by a drone that sings a little jingle which can alert enemies if they're in range. You then get a phone call from a nuclear scientist who warns you not to eat too much starch and dairy.

Crushed@silenttakedown.bsky.social · last mo.

yeah sure whatever, let lara croft cook potato stew on her phone for 2m0s of damage resistance who gives a shit anymore

a screenshot from the upcoming remake of Tomb Raider 1. lara croft is looking at her phone in the middle of an ancient ruin, and it's showing her a generic crafting menu, and a png of saucepan of stew that apparently her phone lets her cook for "Damage resistance" if she has 6 potatoes

It‘s a lot more fun to read the coverline as a caption, and to imagine EW taking a break from her rambles to watch the movie in her motorhome on a bright summer day. She’s just inside the open door, shouting at her laptop screen loud enough for her trailer park-mates to wonder if all’s ok.

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A real joy to speak to Rob, and learn about how his time writing for Stephen Colbert has nourished his game design work.

My Perfect Console podcast@myperfectconsole.bsky.social · 4mo ago

Welcome to the pod, Emmy-winning comedy writer and game designer, @Robdubbin.bsky.social. Rob’s work spans late-night television, journalism, and interactive storytelling. He's become a thoughtful advocate for clarity and economy in writing, particularly in games. Available now: bit.ly/4eLTh8u

Trial of the Space Invaders: The Case that Changed Video Games The true story of Nintendo’s years-long legal battle to establish who invented video games, and the secret, never-before-revealed settlement that profoundly shaped today’s industry. I cannot wait to share it with you. Coming: Jan 2027

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Trial of the Space Invaders: The Case that Changed Video Games The true story of Nintendo’s years-long legal battle to establish who invented video games, and the secret, never-before-revealed settlement that profoundly shaped today’s industry. I cannot wait to share it with you. Coming: Jan 2027

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This was a lot of fun. The five games I picked for my own dream console were: - The Legend of Zelda: Majora’s Mask - WarioWare Twisted - Red Dead Redemption 2 - Assassin’s Creed Valhalla - WarioWare Move It I explain why throughout the episode (these are not exactly my five favorite games, FYI)

My Perfect Console podcast@myperfectconsole.bsky.social · 5mo ago

Our next guest helped redefine how games are reported and understood. From MTV News to Kotaku, to Axios, and now his Substack Game File, @StephenTotilo.bsky.social has consistently pushed for deeper, more thoughtful coverage of the medium. Available now: bit.ly/4djXGjt

After more than half a century, Saturday Night Live, the great American comedy institution, has launched a British version (which sounds like an SNL sketch in itself). Employing 300 people and costing over £2m an episode, it’s a huge gamble. Simon Park asks: has it worked? https://bit.ly/48RGVtg

Look who’s laughing now: how Saturday Night Live landed i...

After more than half a century, Saturday Night Live, the great American comedy institution, has launched a British version (which sounds like an SNL sketch in itself). Employing 300 people and costing...

bit.ly

After he sold Wordle to the New York Times, Josh Wardle felt lost. He found refuge in an unlikely place: the cryptic crossword. Now he wants to teach the world how to solve them. For @newyorker I spoke to Wardle about his new project, Parseword, out today: www.newyorker.com/culture/the-...

The Next Game from the Creator of Wordle Is Here

Josh Wardle, the creator of Wordle, has a new game that aims to introduce players to the joys and agonies of the cryptic crossword.

newyorker.com

After he sold Wordle to the New York Times, Josh Wardle felt lost. He found refuge in an unlikely place: the cryptic crossword. Now he wants to teach the world how to solve them. For @newyorker I spoke to Wardle about his new project, Parseword, out today: www.newyorker.com/culture/the-...

The Next Game from the Creator of Wordle Is Here

Josh Wardle, the creator of Wordle, has a new game that aims to introduce players to the joys and agonies of the cryptic crossword.

newyorker.com

I love listening to this podcast and I’ve been looking forward to doing this episode for ages - hear our countdowns of our favourite games of 2025, right here!

My Perfect Console podcast@myperfectconsole.bsky.social · 10mo ago

It’s time for @SimonParkin.bsky.social and @TheNewsAtGlenn.bsky.social to reveal their five favourite games of 2025. Which titles from this year will they choose to construct their consoles? Find out in this special episode: bit.ly/4pY2JtM