Sandor Szigeti (SandorHQ)

@sandorhq.bsky.social

Solo game developer. Working on Bane of Antagon, Dragon Riddler and Fragnarök. https://store.steampowered.com/developer/SandorHQ Hungary/EU • sandorhq.com/games

While we were laying concrete on the weekend at my brother's place, a fox came by and decided to keep us company for over 15 minutes. A nice fox with clever, kind eyes and a happy face. S/He seemed to be very interested in the art of construction. A teachable moment.

The public playtest of my new game: Bane of Antagon is getting ever closer. This is the current version of the main menu (I've redesigned it about 47 times, so this might not be the final version). It's a turn-based heroic fantasy hex crawl with a dice-poker-like combat system. #gamedev

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I love Godot’s GDScript. Thoughts 🧵👇🏼 Rift Riff and Hidden Folks 2 use it. Most professional game devs making games in Godot I know love it - often after trying C# thinking it would ease the transition from Unity. Instead, they love the ease and speed of GDScript more than their habits from C#.

Received my first personalized spam. 1st sentence: they liked my freeware game that I published in 2017 to Steam. The rest is usual spam content: I get a coupon to buy a "screen-free" digital camera. Wtf? I get the usual "buy my crap" part, but the spammer did recognize my email.

Received an email from someone, offering pt_BR translation for Dragon Riddler. A word game, specifically designed for the English language. And I'm allowed to "opt out" if I'm not interested. Do they really expect I'd want to work with someone who starts with lies and blackmail?

1/2 Just had this idea for my new game, Bane of Antagon: when you play a barbarian and his Bear Strength amulet is active, and the barbarian kills a foe, the excess damage heals him: the were-bear feasts on the carcass. A rare edge case, but thematic.